Ninjutsu (忍術; Literally meaning "Ninja Techniques") are offensive, defensive, and supportive techniques, used to deal damage to the target, buff the player up, and debuff targets. Most Ninjutsu available in Ninja Saga are offensive techniques and just deal damage but uses up a certain amount of chakra. A stronger Ninjutsu requires a larger amount of chakra to use.
In Ninja Saga, there are five basic elements for Ninjutsu including Wind, Fire, Lightning (renamed as Thunder in game), Earth, and Water. A free user can only learn up to two basic elements of Ninjutsu from the Academy while a Ninja Emblem user can learn up to three basic elements of Ninjutsu.
While most Ninjutsu can be bought using Gold in the Academy, there are Ninjutsu that can only be bought with Tokens that do other effects. These Ninjutsu are known as Kinjutsu. Kinjutsu can be bought in the Academy at level 10 for 200 Tokens, at level 20 for 300 Tokens, at level 30 for 400 Tokens, at level 40 for 500 Tokens, at level 50 for 600 Tokens, and level 60 for 750 Tokens and they can be learned instantly from purchase without a Ninja Emblem. Kinjutsu, unlike any other Ninjutsu, may not only do damage but also causes effects to enemies and other players.
List of Ninjutsu[]
Here is a list of Ninjutsu (as well as Kinjutsu that are Ninjutsu) that can be bought from the Academy and the Advanced Academy by elements.
- NOTE: The description of the skills are written as they are written in game. Please don't grammatically fix the descriptions.
Wind[]
Wind Release (風遁, Fūton) Ninjutsu deal the lowest amount of damage out of all the elements, but have the fastest cooldown and use less chakra compared to the others, so the user can re-use the same technique(s) faster.
Name | Level | Damage | Cooldown | Chakra | Description | Gold | Tokens |
---|---|---|---|---|---|---|---|
Twister | 1 | 20 | 3 | 30 | Release one giant twister | 100 | 0 |
Wind Cannon | 2 | 26 | 5 | 32 | Release a cannon gust of wind | 200 | 0 |
Dual Twister | 3 | 32 | 7 | 40 | Releases two giant twisters | 300 | 0 |
Whirlwind Spin | 4 | 40 | 8 | 48 | Forms an enormous wind sphere by spinning 360 degrees | 400 | 0 |
Wind Vortex | 5 | 48 | 8 | 56 | Releases wind vortex from ones body | 510 | 0 |
Wind Assault | 6 | 56 | 8 | 64 | Releases a wind gust strike | 610 | 0 |
Wind Gust | 7 | 64 | 8 | 72 | Releases heavy gust of wind | 640 | 0 |
Wind Rush | 8 | 72 | 8 | 72 | Transforming into a twister drilling an enemy continously. | 660 | 0 |
Dual Wind Assault | 9 | 40 (x2) | 8 | 88 | A combination of wind assault and wind cannon. | 750 | 0 |
Kinjutsu: Evasion | 10 | 0 | 10 | 50 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Evasion II | 20 | 0 | 12 | 132 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Evasion III | 30 | 0 | 12 | 192 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Evasion IV | 40 | 0 | 12 | 252 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Evasion V | 50 | 0 | 12 | 312 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Evasion VI | 60 | 0 | 12 | 372 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Twin Tornado | 11 | 48 (x2) | 8 | 104 | Create two tornado and strike your enemies. | 920 | 0 |
Summoning: Free Exercise Attack | 12 | 104 | 8 | 112 | Summons Hurricane of the SNF to cause damage to target using a series of acrobatic moves. | 1,010 | 0 |
Dagger of Wind | 13 | 116 | 8 | 120 | Creates a dagger wind attack | 1,100 | 0 |
Wind Storm | 15 | 128 | 8 | 136 | Create a wind storm and attack the enemy. | 1,290 | 0 |
Wind Cutter | 17 | 144 | 8 | 152 | Concentrate chakra in your hand and release a sharp cutter made from wind. | 1,490 | 0 |
Kinjutsu: Blade of Wind | 20 | 147 | 8 | 100 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 1,000 | 0 |
Kinjutsu: Blade of Wind II | 30 | 192 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 1,000 | 0 | ||
Kinjutsu: Blade of Wind III | 40 | 252 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 1,000 | 0 | ||
Kinjutsu: Blade of Wind IV | 50 | 312 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 1,000 | 0 | ||
Kinjutsu: Blade of Wind V | 60 | 372 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 1,000 | 0 | ||
Wind Piercing Strike | 21 | 176 | 8 | 184 | Spin in high speed and emit wind power from body | 4,570 | 0 |
Wind Edge Chop | 23 | 192 | 10 | 192 | Concentrate chakra in your hand and release wind edge to chop the enemy. | 5,130 | 0 |
Flash Wind Chop | 26 | 216 | 8 | 224 | Release wind edge in your hand to spear the enemy weakness. | 6,100 | 0 |
Summoning: Balance Beam Blade of Cyclone | 28 | 232 | 8 | 240 | Summons Hurricane of the SNF to use the Balance Beam Cyclone Attack. | 6,880 | 0 |
Dual Wind Cutter | 29 | 120 (x2) | 8 | 248 | Concentrate chakra in your hand and release two sharp cutters made from wind. | 7,320 | 0 |
Kinjutsu: Wind Peace | 30 | 0 | 10 | 150 | (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) | 1,000 | 0 |
Kinjutsu: Wind Peace II | 40 | 0 | 12 | 252 | (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) | 1,000 | 0 |
Kinjutsu: Wind Peace III | 50 | 0 | 12 | 312 | (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) | 1,000 | 0 |
Kinjutsu: Wind Peace IV | 60 | 0 | 12 | 372 | (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) | 1,000 | 0 |
Wind Blade Crossings | 31 | 256 | 8 | 264 | Ride on a wind blade and strike target. | 8,330 | 0 |
Wind Piercing Tornado | 34 | 280 | 8 | 288 | Spin in high speed and emit wind power as tornado. | 10,320 | 0 |
Moon Cleave | 36 | 296 | 8 | 304 | Release wind edge and cleave your enemy in a circle track. | 12,100 | 0 |
Kinjutsu: Dance of Fujin | 40 | 0 | 14 | 200 | (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. | 1,000 | 0 |
Kinjutsu: Dance of Fujin II | 50 | 0 | 312 | (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. | 1,000 | 0 | |
Kinjutsu: Dance of Fujin III | 60 | 0 | 372 | (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. | 1,000 | 0 | |
Wind Blade Extension | 40 | 328 | 8 | 336 | Release a wind blade from hand and extend to enemy with a high speed. | 17,400 | 0 |
Double Moon Cleave | 42 | 172 (x2) | 8 | 352 | Double attack target by cleaving your enemy. | 25,500 | 0 |
Straight Wind Slash | 44 | 360 | 8 | 368 | Slash target horizontally with a windy blade. | 30,900 | 0 |
Wind Blade Combat | 48 | 392 | 8 | 400 | Release wind blade to stab enemy. | 47,800 | 0 |
Kinjutsu: Infinite Whirlwind Breakthrough | 50 | 0 | 12 | 250 | Remove all negative status, reduce 1 Wind Ninjutsu Cool Down on every attack the player receives (2/3 Turns). | 1,000 | 0 |
Kinjutsu: Infinite Whirlwind Breakthrough II | 60 | 0 | Remove all negative status, reduce 1 Wind Ninjutsu Cool Down on every attack the player receives (2/3 Turns). | 1,000 | 0 | ||
Infinity Wind Chop | 54 | 440 | 8 | 448 | Create wind blade and hurt target at a stunning speed. | 95,100 | 0 |
Wind Cross Cut | 57 | 464 | 8 | 472 | Create wind blade and stab target within a fast, cross-shaped movement. | 129,350 | 0 |
Kinjutsu: Fujin Vacuum Storm | 60 | 488 | 12 | 300 | Reduce 20% critical chance (4 turns), increase 3 Lightning Ninjutsu cool down, receives extra 20% damage if player is under 'Kinjutsu: Infinite Wind Breakthrough' status effect. | 1,000 | 0 |
Tornado Step | 60 | 488 | 8 | 496 | Spin at an astonishing speed and generate a tornado. | 177,400 | 0 |
Fuji-ryu Sonic Edge | 62 | 252 (x2) | 8 | 512 | Attack target in wind speed. | 195,570 | 0 |
Speedy Wind Kick | 65 | 528 | 8 | 536 | Form a storm around the legs and attack target. | 225,720 | 0 |
Surprise Wind Strike | 70 | 568 | 8 | 576 | Ride along the wind and attack target. | 304,780 | 0 |
Kinjutsu: Wind Shuriken Guard | 70 | 0 | 12 | 372 | (Kinjutsu) Protect the user with violent wind. Reduces attackers HP by 750 and inflicts "Bleeding" status to attackers for 3 turns. (Bleeding: 40%, 1 turn) | 0 | 900 |
Cross Wind Blast | 75 | 608 | 8 | 616 | Release a powerful storm to attack target. | 412,540 | 0 |
Whirlwind Blast Palm | 80 | 648 | 8 | 656 | Release many storms with one punch. | 536,020 | 0 |
Summoning: Wind Vault Kick | 80 | 389 | 8 | 1,968 | Summons Hurricane of the SNF to use the Vault-jump Wind Blade to cause damage. Opponent team is inflicted negative effect 'Bleeding' for 3 turns (Bleeding: +20% damage taken). | 1,000 | 0 |
Tempest Dragon | 85 | 748 | 10 | 756 | Shoots all targets with a dragon made of strong wind. | 1,000,000 | 0 |
Vacuum Bomb | 90 | 798 | 10 | 806 | Blasts an area with air. Inflicts "Bleeding" status to target 1 turn. (Bleeding: 20%, 1 turn) | 0 | ? |
Name | Level | Damage | Cooldown | Chakra | Description | Obtained by |
---|---|---|---|---|---|---|
Kinjutsu: Five Sense Breakthrough | 5 | 0 | 50 | 10 | (Kinjutsu) User consumes all CP and gains the 'Flexible' status (2 turns) (Increase dodge chance by 100%) | Materials Market during 3rd Anniversary: |
Kinjutsu: Shokaze Futekina | 40 | 361 | 4 | 336 | (Kinjutsu) This jutsu which can be used more frequently | Materials Market during 3rd Anniversary: |
Kinjutsu: Kamaitachi Gekitotsu | 80 | 713 | 8 | 656 | (Kinjutsu) Target's CP reduced by 1300 | Materials Market during 3rd Anniversary: |
Fire[]
Fire Release (火遁, Katon) Ninjutsu deal the most damage compare to other elements, but have the second slowest cooldown (tied with Water, but behind Earth), and use the second most amount of chakra (behind Thunder).
Name | Level | Damage | Cooldown | Chakra | Description | Gold | Tokens |
---|---|---|---|---|---|---|---|
Fire Ball | 1 | 20 | 3 | 30 | Emit a ball of fire from character's mouth. | 100 | 0 |
Fiery Spike Wheel | 2 | 36 | 6 | 40 | Releases a spiky wheel fire | 200 | 0 |
Fire Explosion | 3 | 48 | 8 | 50 | Releases a multiple fire explosion | 300 | 0 |
Fiery Flame | 4 | 60 | 10 | 60 | Emit a jet of fire from character's mouth. | 400 | 0 |
Fire Vortex | 5 | 72 | 10 | 70 | Release fire vortex from one's body | 510 | 0 |
Fiery Bird Missile | 6 | 84 | 10 | 80 | Releases a flaming bird missile | 610 | 0 |
Fiery Bird Strike | 7 | 96 | 10 | 90 | Transforms into a bird to strike an enemy | 640 | 0 |
Explosive Giant Kunai | 8 | 108 | 10 | 100 | Combining chakra and kunai to form an explosive giant kunai | 660 | 0 |
Pillar of Flame | 9 | 120 | 10 | 110 | Molds chakra and fire to release a pillar of fire | 750 | 0 |
Kinjutsu: Fire Power | 10 | 0 | 10 | 50 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Fire Power II | 20 | 0 | 14 | 165 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Fire Power III | 30 | 0 | 14 | 240 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Fire Power IV | 40 | 0 | 14 | 315 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Fire Power V | 50 | 0 | 14 | 390 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Fire Power VI | 60 | 0 | 14 | 465 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Double Fireball | 11 | 72 (x2) | 10 | 130 | Create two fireballs and burn your enemies into ashes. | 920 | 0 |
Summoning: Flaming Smash | 12 | 156 | 10 | 140 | Summons Lava of the SNF to use the Fiery Smash on target. | 1,010 | 0 |
Double Fire Arrows | 13 | 168 | 10 | 150 | Create two fire arrow and strike your enemy. | 1,100 | 0 |
Fire Whirl | 15 | 192 | 10 | 170 | Create two Fire Whirl and attack your enemy at range. | 1,290 | 0 |
Multi Fireball | 17 | 216 | 10 | 190 | Concentrate the fire power in your mouth and release three fireballs at once. | 1,490 | 0 |
Kinjutsu: Hell Fire | 20 | 231 | 10 | 100 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 1,000 | 0 |
Kinjutsu: Hell Fire II | 30 | 372 | 14 | 240 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 1,000 | 0 |
Kinjutsu: Hell Fire III | 40 | 492 | 14 | 315 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 1,000 | 0 |
Kinjutsu: Hell Fire IV | 50 | 612 | 14 | 390 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 1,000 | 0 |
Kinjutsu: Hell Fire V | 60 | 732 | 14 | 465 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 1,000 | 0 |
Raising Fire Fist | 21 | 264 | 10 | 230 | Release and focus fire energy on the hand to strike the enemy | 4,570 | 0 |
Piercing Fire Dance | 23 | 288 | 10 | 250 | Emit fire power from your body and spin dance towards your enemy. | 5,130 | 0 |
Fire Fist Explosion | 26 | 324 | 10 | 270 | Focus fire energy on fist, it will cause explosion after attack success. | 6,100 | 0 |
Summoning: Flaming Smash | 28 | 348 | 10 | 300 | Summons Lava of the SNF to use the Lava Fragments Attack on target. | 6,880 | 0 |
Explosive Kunai Formation | 29 | 360 | 10 | 310 | Throw serial explosive kunai to the enemy. | 7,320 | 0 |
Kinjutsu: Fire Energy Excitation | 30 | 0 | 10 | 150 | (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) | 1,000 | 0 |
Kinjutsu: Fire Energy Excitation II | 40 | 0 | 14 | 315 | (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) | 1,000 | 0 |
Kinjutsu: Fire Energy Excitation III | 50 | 0 | 14 | 390 | (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) | 1,000 | 0 |
Kinjutsu: Fire Energy Excitation IV | 60 | 0 | 14 | 465 | (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) | 1,000 | 0 |
Raising Fire Explosion | 31 | 192 (x2) | 10 | 330 | Explode on target upon fire punching. | 8,330 | 0 |
Raising Fire Combo | 34 | 210 (x2) | 10 | 360 | Release and focus fire energy on the hand to strike the enemy. | 10,320 | 0 |
Fire Wave | 36 | 444 | 10 | 380 | Release fire power in hand and form as a wave. | 12,100 | 0 |
Kinjutsu: Rage of Yama | 40 | 0 | 14 | 200 | (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). | 1,000 | 0 |
Kinjutsu: Rage of Yama II | 50 | 0 | 14 | 390 | (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). | 1,000 | 0 |
Kinjutsu: Rage of Yama III | 60 | 0 | 14 | 465 | (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). | 1,000 | 0 |
Starfire Explosion | 40 | 492 | 10 | 420 | Burn your body and strike to the enemy to cause explosion. | 17,400 | 0 |
Dual Fire Wave | 42 | 516 | 10 | 440 | Emit 2 fire waves to enemy. | 25,500 | 0 |
Martial Fire Combo | 44 | 540 | 10 | 460 | Combine martial art with fiery power and give a double attack to target. | 30,900 | 0 |
Fire Bird Rider | 48 | 588 | 10 | 500 | Ride on a fiery bird and crash into enemy. | 47,800 | 0 |
Kinjutsu: Fire Phoenix Breath | 50 | 0 | 14 | 250 | Remove all negative status, ignore 30%/45% of target's dodge. (4 turns) | 1,000 | 0 |
Kinjutsu: Fire Phoenix Breath II | 60 | 0 | 14 | 465 | Remove all negative status, ignore 30%/45% of target's dodge. (4 turns) | 1,000 | 0 |
Starfire Formation | 54 | 330 (x2) | 10 | 560 | Release a lot of fiery kunai and strike target by self-explosion. | 95,100 | 0 |
Falling Fire Meteorite | 57 | 696 | 10 | 590 | Generate a meteoric shower that rains fiery meteors. | 129,350 | 0 |
Fiery Magatama Explosion | 60 | 732 | 10 | 620 | Generate 3 fiery magatama and burn everything on the ground. | 177,400 | 0 |
Kinjutsu: Yama Great Fire Cannon | 60 | 732 | 14 | 300 | Reduce 20% dodge rate (4 turns), increase 3 Wind Ninjutsu cool down, reduce 8% HP on attack if the player is under 'Kinjutsu: Fire Phoenix Breath' status effect. | 1,000 | 0 |
Extreme Starfire | 62 | 756 | 10 | 640 | Focus energy in both hands and give your target several fire punches. | 195,570 | 0 |
Flame Ghost | 65 | 792 | 10 | 670 | Focus flame on both hands and burn your target when they get hit. | 225,720 | 0 |
Fiery Air Explosion | 70 | 852 | 10 | 720 | Light up flame in air, and burn your target into dust. | 304,780 | 0 |
Starfire Strike Kick | 75 | 912 | 10 | 770 | Attack your target with a fiery jump kick. | 412,540 | 0 |
Flaming World | 80 | 972 | 10 | 820 | Light up infinite fiery and burn everything into dust. | 536,020 | 0 |
Summoning: Badminton Bombing | 80 | 583 | 10 | 2,460 | Summons Lava of the SNF to use the Badminton Explosives. Opponent team is inflicted negative effect 'Burning' for 3 turns (Burning: reduce 3% HP each turn). | 10,000 | 0 |
Name | Level | Damage | Cooldown | Chakra | Description | Obtained by |
---|---|---|---|---|---|---|
Kinjutsu: Kagutsuchi Kimono | 5 | 0 | 50 | 10 | (Kinjutsu) User consumes all CP and gains the 'Damage Absorption' status (2 turns) (Convert 100% of taken damage to HP positively) | Materials Market during 3rd Anniversary: |
Kinjutsu: Benika Ichimonji | 40 | 541 | 10 | 420 | (Kinjutsu) Strike of ultra-high accuracy | Materials Market during 3rd Anniversary: |
Kinjutsu: Flame Burst Fist Combo | 40 | 516 | 10 | 420 | (Kinjutsu) Target inflicts 'Internal Injury' for 1 turns (Disable healing effect) | Materials Market during Christmas 2012: |
Kinjutsu: Dragon Fire Majestic Arrow | 80 | 1,069 | 10 | 820 | (Kinjutsu) Strike of ultra-high accuracy | Materials Market during 3rd Anniversary: |
Kinjutsu: Ichimonji Ryuuen | 80 | 1,080 | 10 | 850 | (Kinjutsu) Target inflicts 'Internal Injury' for 3 turns (Disable healing effect) | Materials Market during Christmas 2012: |
Thunder[]
Lightning Release (雷遁, Raiton) Ninjutsu, or better known as Thunder in Ninja Saga, deal the second most amount of damage behind Fire, but have slower cooldown than Wind and use the most amount of chakra of all elements.
Name | Level | Damage | Cooldown | Chakra | Description | Gold | Tokens |
---|---|---|---|---|---|---|---|
Lightning Edge | 1 | 20 | 3 | 30 | Releases a lightning strike attack | 100 | 0 |
Lightning Spark | 2 | 33 | 6 | 44 | Emits a small lightning spark from the body | 200 | 0 |
Lightning Strike | 3 | 44 | 8 | 55 | Releases a lightning strike | 300 | 0 |
Lightning Impulse | 4 | 55 | 9 | 66 | Transforms into a lightning ethereal to strike an enemy | 400 | 0 |
Lightning Storm | 5 | 63 | 9 | 77 | Emits lightning storm from ones body | 510 | 0 |
Lightning Scatter | 6 | 77 | 9 | 88 | Strikes the ground with lightning force | 610 | 0 |
Lightning Golem | 7 | 88 | 9 | 99 | Summons a lightning golem from the character's chakra | 640 | 0 |
Dual Lightning Strike | 8 | 50 (x2) | 10 | 110 | Strikes an enemy twice using a lightning strike. | 660 | 0 |
Lightning Arrow Strike | 9 | 110 | 10 | 121 | Concentrates all the chakra into a fist and releases a lightning arrow strike | 750 | 0 |
Kinjutsu: Lightning Charge | 10 | 0 | 10 | 50 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Lightning Charge II | 20 | 0 | 14 | 182 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Lightning Charge III | 30 | 0 | 14 | 264 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Lightning Charge IV | 40 | 0 | 14 | 347 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Lightning Charge V | 50 | 0 | 14 | 429 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Lightning Charge VI | 60 | 0 | 14 | 512 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Empowered Lightning Edge | 11 | 132 | 9 | 143 | Empowered version of Lightning Edge. | 20 | 0 |
Summoning: Lightning Thrusting | 12 | 143 | 10 | 154 | Summons Lightning of the SNF to use Rapid Sword Strikes on target. | ,010 | 0 |
Lightning Shock | 13 | 154 | 9 | 165 | Create a lightning ball and strike your enemy. (Not effective on World Boss) | 00 | 0 |
Lightning Rays | 15 | 176 | 9 | 187 | Create lightning rays that splits and damages an enemy. | 1,290 | 0 |
Lightning Spear | 17 | 198 | 10 | 209 | Create a lightning spear with chakra and attacks your enemy. | 1,490 | 0 |
Kinjutsu: Lightning Flash | 20 | 210 | 10 | 100 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 1,000 | 0 |
Kinjutsu: Lightning Flash II | 30 | 341 | 14 | 264 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 1,000 | 0 |
Kinjutsu: Lightning Flash III | 40 | 451 | 14 | 347 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 1,000 | 0 |
Kinjutsu: Lightning Flash IV | 50 | 561 | 14 | 429 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 1,000 | 0 |
Kinjutsu: Lightning Flash V | 60 | 671 | 14 | 512 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 1,000 | 0 |
Scatter Storm | 21 | 242 | 10 | 253 | Emits and scatte lightning storm to strike the ground | 4,570 | 0 |
Dual Lightning Spear | 23 | 264 | 10 | 275 | Create two lightning spear with chakra and attacks your enemy. | 5,130 | 0 |
Lightning Hammer | 26 | 297 | 10 | 308 | Focus lightning energy on fist, it will cause scatter after attack success. | 6,100 | 0 |
Summoning: Lightning Ten Thousand Arrows | 28 | 383 | 10 | 330 | Summons Lightning of the SNF to shoot ten thousand arrows at once. | 6,880 | 0 |
Lightning Ball Burst | 29 | 330 | 10 | 341 | Release lightning ball and burst on the enemy body. | 7,320 | 0 |
Kinjutsu: Flash Lightning Bundle | 30 | 341 | 10 | 150 | (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) | 1,000 | 0 |
Kinjutsu: Flash Lightning Bundle II | 40 | 451 | 14 | 347 | (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) | 1,000 | 0 |
Kinjutsu: Flash Lightning Bundle III | 50 | 429 | 14 | 561 | (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) | 1,000 | 0 |
Kinjutsu: Flash Lightning Bundle IV | 60 | 512 | 14 | 671 | (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) | 1,000 | 0 |
Dual Lightning Impulse | 31 | 176 (x2) | 10 | 396 | Transforms into lightning ethereal to strike an enemy. | 8,330 | 0 |
Lightning Beam | 34 | 385 | 10 | 396 | Releases a lightning beam and strike your enemy. | 10,320 | 0 |
Dual Lightning Shock | 36 | 204 (x2) | 10 | 418 | Create two lightning balls and strike your enemy. | 12,100 | 0 |
Kinjutsu: Armor of Narukami | 40 | 0 | 10 | 200 | (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) | 1,000 | 0 |
Kinjutsu: Armor of Narukami II | 50 | 0 | 14 | 429 | (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) | 1,000 | 0 |
Kinjutsu: Armor of Narukami III | 60 | 999999 | 14 | 512 | (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) | 1,000 | 0 |
Lightning Flash Cry | 40 | 451 | 10 | 462 | Create 2 lightning balls to form a strong flash ball and burst on the enemy. | 17,400 | 0 |
Lightning Energy Burst | 42 | style="text-align: center;"9999 | 10 | 484 | Concentrate lightning energy and explode it on enemy. | 25,500 | 0 |
Bursted Lightning Slash | 44 | 495 | 10 | 506 | Generate large amount of electricity and slash target at high speed. | 30,900 | 0 |
Great Lightning Ball | 48 | 9999 | 10 | 550 | Create a huge lightning ball and throw to enemy. | 47,800 | 0 |
Kinjutsu: Ultimate Lightning Boost | 50 | 0 | 15 | 250 | Remove all negative status for once, stun target 1 turn with Lightning Ninjutsu (2/3 turns). | 1,000 | 0 |
Kinjutsu: Ultimate Lightning Boost II | 60 | 0 | 14 | 512 | Remove all negative status for once, stun target 1 turn with Lightning Ninjutsu (2/3 turns). | 1,000 | 0 |
Dual Lightning Beam | 54 | 303 (x2) | 10 | 616 | Release a pair of lightning beams to strike target. | 95,100 | 0 |
Lightning Nuclear Burst | 57 | 638 | 10 | 649 | Explode a high voltage lightning ball on target. | 129,350 | 0 |
Kinjutsu: Narukami Great Lightning Bullet | 60 | 671 | 14 | 300 | Reduce 20% reactive force chance (4 turns), increase 3 Earth Ninjutsu cool down, receive 100% Critical Hit if the player is under 'Kinjutsu: Ultimate Lightning Boost' status effect. | 1,000 | 0 |
Lightning Scatter Shot | 60 | 671 | 10 | 682 | Concentrate lightning energy and unloosen them in the form of continous lightning balls. | 177,400 | 0 |
Severing Flash Chop | 62 | 693 | 10 | 704 | Use lightning to increase speed and attack target with a lightning chop. | 195,570 | 0 |
Lightning Roar of Sky | 65 | 726 | 10 | 737 | Collect all the lightning in the sky and combine them with your lightning energy. Form a giant lightning ball to attack. | 225,720 | 0 |
Unlimited Burst Strike | 70 | 781 | 10 | 792 | Combine all your lightning element within your attack. | 304,780 | 0 |
Flash Spark Bombardment | 75 | 836 | 8 | 847 | Direct all the lightning scatter to attack your enemy. | 412,540 | 0 |
Boost Lightning Fang Bomb | 80 | 891 | 10 | 902 | Kick down your target in a flash. | 536,020 | 0 |
Summoning: Lightning Combo Strike | 80 | 535 | 10 | 2,706 | Summons Lightning of the SNF to attack all enemies with Ultimate Lightning Attack. Opponent team is inflicted negative effect 'Blind' for 2 turns (Blind: extra 20% dodge rate during oppoent's attack). | 10,000 | 0 |
Name | Level | Damage | Cooldown | Chakra | Description | Obtained by |
---|---|---|---|---|---|---|
Kinjutsu: Inazuma Mangedan | 5 | 10 | 50 | 10 | (Kinjutsu) User consumes all CP, target inflicts the 'Blind' status (2 turns) (extra 100% dodge rate during target's attack) | Materials Market during 3rd Anniversary: |
Kinjutsu: Shadow Lightning Annihilation | 40 | 496 | 10 | 462 | (Kinjutsu) Stun target for 1 turn | Materials Market during 3rd Anniversary: |
Kinjutsu: Five Finger Lightning Spear | 80 | 99999 | 6 | 450 | (Kinjutsu) This jutsu can be used more frequently and consumes less CP | Materials Market during 3rd Anniversary: |
Earth[]
Earth Release (土遁, Doton) Ninjutsu deal average damage, have the slowest cooldown for most techniques, and use the second lowest amount of chakra (tied with Water). The Earth element is considered the most balanced element in Ninja Saga.
Name | Level | Damage | Cooldown | Chakra | Description | Gold | Tokens |
---|---|---|---|---|---|---|---|
Earth Smash | 1 | 20 | 3 | 30 | Strikes an enormous power on the ground | 100 | 0 |
Earth Strangle | 2 | 16 | 10 | 40 | Creates a Earth based hand, stun the enemy for 2 turns (Not effective on World Boss) | 200 | 0 |
Earth Fist | 3 | 40 | 8 | 50 | Transforms a fist into solid rock | 300 | 0 |
Earth Wall | 4 | 50 | 10 | 60 | Releases a huge solid earth wall | 400 | 0 |
Mud Golem | 5 | 60 | 10 | 70 | Summons a mud golem from the characters chakra | 510 | 0 |
Earth Spike | 6 | 70 | 10 | 80 | Releases a huge earth spikes from the ground | 610 | 0 |
Earth Erosion | 7 | 80 | 10 | 90 | Absorbing the minerals from the soil causing earth erosion | 640 | 0 |
Earth Blast | 8 | 90 | 10 | 100 | Concentrates all the chakra in the fist striking giant power blast | 660 | 0 |
Earth Boulder | 9 | 100 | 10 | 110 | Absorbs mineral from soil and creates an earth rock boulder | 750 | 0 |
Kinjutsu: Golem Protection | 10 | 0 | 10 | 50 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Golem Protection II | 20 | 0 | 14 | 165 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Golem Protection III | 30 | 0 | 14 | 240 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Golem Protection IV | 40 | 0 | 14 | 315 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Golem Protection V | 50 | 0 | 14 | 390 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Kinjutsu: Golem Protection VI | 60 | 0 | 14 | 465 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 1,000 | 0 |
Double Earth Smash | 11 | 60 (x2) | 10 | 130 | Smash your enemies with the earthen power. | 920 | 0 |
Summoning: Rocky Discus Throw | 12 | 130 | 10 | 140 | Summons Gaia of the SNF to use the Rock Disk Toss on target. | 1,010 | 0 |
Earthen Fist | 13 | 140 | 10 | 150 | A fist made out of hard composition of mud | 1,100 | 0 |
Earth Rock Boulder | 15 | 160 | 10 | 170 | Create large rock boulder and smash it to an enemy | 1,290 | 0 |
Earth Spines | 17 | 180 | 10 | 190 | Attack your enemy with spines created in mud. | 1,490 | 0 |
Kinjutsu: Earth Absorption | 20 | 189 | 10 | 100 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 1,000 | 0 |
Kinjutsu: Earth Absorption II | 30 | 310 | 14 | 240 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 1,000 | 0 |
Kinjutsu: Earth Absorption III | 40 | 410 | 14 | 315 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 1,000 | 0 |
Kinjutsu: Earth Absorption IV | 50 | 14 | 390 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 1,000 | 0 | |
Kinjutsu: Earth Absorption V | 60 | 14 | 465 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 1,000 | 0 | |
Earth Fist Combo | 21 | 220 | 10 | 230 | Combo of mud fist releases huge solid earth wall to attack the enemy | 4,570 | 0 |
Earthen Strike Fist | 23 | 120 (x2) | 10 | 250 | Release a fist of mud to strike the enemy twice. | 5,130 | 0 |
Rock Dumplings | 26 | 270 | 10 | 280 | Absorbs mineral from rock and creates an earth rock boulder. | 6,100 | 0 |
Summoning: Rocky Ball Artillery | 28 | 290 | 10 | 300 | Summons Gaia of the SNF to use the Super Stone Throw Attack. | 6,880 | 0 |
Earth Arm | 29 | 300 | 10 | 310 | Create an earth based arm to attack the enemy. | 7,320 | 0 |
Kinjutsu: Hidden Among Rocks | 30 | 0 | 10 | 150 | (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. | 1,000 | 0 |
Kinjutsu: Hidden Among Rocks II | 40 | 0 | 14 | 315 | (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. | 1,000 | 0 |
Kinjutsu: Hidden Among Rocks III | 50 | 0 | 14 | 390 | (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. | 1,000 | 0 |
Kinjutsu: Hidden Among Rocks IV | 60 | 0 | 14 | 465 | (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. | 1,000 | 0 |
Hexagonal Rock Hill | 31 | 320 | 10 | 330 | Releases a huge hexagonal rock wall. | 8,330 | 0 |
Earth Arm Combo | 34 | 175 (x2) | 10 | 360 | Create two earth based arms to attack the enemy. | 10,320 | 0 |
Earth Palm | 36 | 370 | 10 | 380 | Creates a Earth based palm and squelch your enemy. | 12,100 | 0 |
Kinjutsu: Embrace of Golem | 40 | 0 | 10 | 200 | (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). | 1,000 | 0 |
Kinjutsu: Embrace of Golem II | 50 | 0 | 14 | 390 | (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). | 1,000 | 0 |
Kinjutsu: Embrace of Golem III | 60 | 0 | 14 | 465 | (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). | 1,000 | 0 |
Mud Golem Fist | 40 | 410 | 10 | 420 | Summons a mud golem and strike the enemy by fist | 17,400 | 0 |
Dual Rock Dumplings | 42 | 430 | 10 | 440 | Throw 2 rock boulders to the enemy. | 25,500 | 0 |
Earth Spear Assassination | 44 | 450 | 10 | 460 | Summon a lot of earth spines and slab into target's heart. | 30,900 | 0 |
Crushed Stone Strike | 48 | 490 | 10 | 500 | Crush a giant stone with earthen fist and hurt enemy with the stone pieces. | 47,800 | 0 |
Kinjutsu: Golem Rock Gauntlets | 50 | 0 | 14 | 250 | Remove all negative status, reduce 25% damage (2 turns); if any Earth Ninjutsu is used, next turn reduce 100% damage. | 1,000 | 0 |
Kinjutsu: Golem Rock Gauntlets II | 60 | 0 | 14 | 465 | Remove all negative status for once; reduce 25%/30% damage (2/3 turns); if any Earth Ninjutsu is used, next turn reduce 100% damage. | 1,000 | 0 |
Mud Golem Strike Fist | 54 | 550 | 10 | 560 | Summon the Golem to hit target fiercely. | 95,100 | 0 |
Rock Land Blast | 57 | 580 | 10 | 590 | Smash the floor and damage target with the splashing rocks and stones. | 129,350 | 0 |
Kinjutsu: Golem Great Smash | 60 | 610 | 14 | 300 | Reduce 20% purify chance (4 turns), increase 3 Water Ninjutsu cooldown and ignore disable target from healing if player is under 'Kinjutsu: Golem Rock Gauntlets' status effect. (4 turns) | 1,000 | 0 |
Nail Earth Coffin | 60 | 610 | 10 | 620 | Summon nailed walls to besiege your target. | 177,400 | 0 |
Rolling Mud Strike | 62 | 630 | 10 | 640 | Absorb soil and form a rock to attack enemy. | 195,570 | 0 |
Rock Hammer Bombardment | 65 | 660 | 10 | 670 | Jump up and strike your target down from the top. | 225,720 | 0 |
Golem Rock Hill Combo | 70 | 710 | 10 | 720 | Summons a mud golem and rise up a huge hexagonal rock wall. | 304,780 | 0 |
Hard Rock Blast Palm | 75 | 760 | 8 | 770 | Focus soil in hand to form a giant rock fist and hit the ground to great earthquake. | 412,540 | 0 |
Golem Solid Earth Burst | 80 | 810 | 10 | 820 | Summons a mud golem to attack your target with a giant rock. | 536,020 | 0 |
Summoning: Earth Sand River Jump | 80 | 486 | 10 | 2,460 | Summons Gaia of the SNF to use the Long-Jump Sand Attack to cause damage to target. Opponent team is inflicted negative effect 'Weaken' for 3 turns (Weaken: reduce 20% attack damage). | 10,000 | 0 |
Name | Level | Damage | Cooldown | Chakra | Description | Obtained by |
---|---|---|---|---|---|---|
Kinjutsu: Heavy Rock Martial Art | 5 | 0 | 50 | 10 | (Kinjutsu) User consumes all CP and gains the 'Debuff Resist' status and 'Guard' statuses (2 turns) | Materials Market during 3rd Anniversary: |
Kinjutsu: Gan Ute | 40 | 451 | 10 | 420 | (Kinjutsu) Target inflicts 'Internal Injury' for 2 turns (Disable healing effect) | Materials Market during 3rd Anniversary: |
Kinjutsu: Heavy Rock Destroyer Technique | 80 | 891 | 10 | 820 | (Kinjutsu) Target inflicts 'Muddy' status (2 turns) (Reduce 50% purify chance) | Materials Market during 3rd Anniversary: |
Water[]
Water Release (水遁, Suiton) Ninjutsu deal the second lowest damage (ahead Wind), have the second slowest cooldown for techniques (tied with Fire, but behind Earth), and use the second lowest amount of chakra (tied with Earth). However, Water Ninjutsu have more skills than any other element as there are twelve ranks of Refresh skills for Water that heals the user, which is quite unique compared to what the other elements can do.
Name | Level | Dmg/Heal | Cooldown | Chakra | Description | Gold | Tokens |
---|---|---|---|---|---|---|---|
Water Burst | 1 | 20 | 3 | 30 | Release water from the ground | 100 | 0 |
Refresh | 2 | Heal 50 | 6 | 40 | Use your chakra to recover HP.(+HP) | 200 | 0 |
Water Ball | 3 | 36 | 8 | 50 | Releases a ball of water from the sealer's mouth. | 300 | 0 |
Water Prison | 4 | 45 | 10 | 60 | Forms a huge ball of water and imprison an enemy | 400 | 0 |
Refresh (Rank 2) | 5 | Heal 150 | 10 | 70 | Use your chakra to recover HP.(+HP) | 510 | 0 |
Water Dragon Vortex | 5 | 54 | 10 | 70 | Releases a bursting water vortex | 510 | 0 |
Water Shark Missile | 6 | 63 | 10 | 80 | Releases a water shark missile | 610 | 0 |
Water Jet Cannon | 7 | 72 | 10 | 90 | Releases a water jet cannon | 640 | 0 |
Water Impale | 8 | 81 | 10 | 100 | Releases thorns of water impaling an enemy. | 660 | 0 |
Twin Shark Missile | 9 | 90 | 10 | 110 | Molds chakra and water to release a twin water shark missile | 750 | 0 |
Kinjutsu: Water Renewal | 10 | 0 | 10 | 10 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 1,000 | 0 |
Kinjutsu: Water Renewal II | 20 | 0 | 14 | 165 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 1,000 | 0 |
Kinjutsu: Water Renewal III | 30 | 0 | 14 | 240 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 1,000 | 0 |
Kinjutsu: Water Renewal IV | 40 | 0 | 14 | 315 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 1,000 | 0 |
Kinjutsu: Water Renewal V | 50 | 0 | 14 | 390 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 1,000 | 0 |
Kinjutsu: Water Renewal VI | 60 | 0 | 14 | 465 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 1,000 | 0 |
Double Water Burst | 11 | 59 (x2) | 10 | 130 | Empowered your water burst skill and damage your enemies. | 920 | 0 |
Summoning: Sailing Strike | 12 | 117 | 10 | 140 | Summons Tsunami of the SNF to cause physical damage to target using Wind-surf combo. | 1,010 | 0 |
Water Shark Burst | 13 | 126 | 10 | 150 | Create a watery shark and strike your enemy. | 1,100 | 0 |
Refresh (Rank 3) | 15 | Heal 300 | 10 | 170 | Use your chakra to recover HP.(+HP) | 1,290 | 0 |
Water Spear | 15 | 144 | 10 | 170 | Create three water spears and pierce your enemy | 1,290 | 0 |
Water Sphere | 17 | 162 | 10 | 190 | Attack your enemy with a chakra made in water sphere. | 1,490 | 0 |
Kinjutsu: Water Bundle | 20 | 168 | 10 | 100 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 1,000 | 0 |
Kinjutsu: Water Bundle II | 20 | 279 | 14 | 240 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 1,000 | 0 |
Kinjutsu: Water Bundle III | 30 | 14 | 315 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 1,000 | 0 | |
Kinjutsu: Water Bundle IV | 20 | 14 | 390 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 1,000 | 0 | |
Kinjutsu: Water Bundle V | 20 | 14 | 465 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 1,000 | 0 | |
Dual Water Edge | 21 | 198 | 10 | 230 | Use two edges made of water to cut the enemy | 4,570 | 0 |
Refresh (Rank 4) | 21 | Heal 450 | 10 | 240 | Use your chakra to recover HP.(+HP) | 4,570 | 0 |
Dual Water Sphere | 23 | 216 | 10 | 250 | Attack your enemy with two chakra made in water sphere. | 5,130 | 0 |
Water Swallow | 26 | 243 | 10 | 280 | Create large amount of water to flood your enemy. | 6,100 | 0 |
Summoning: Water Polo Cannon | 28 | 131 | 10 | 900 | Summons Tsunami of the SNF to use Water Sphere attack on all opponents. | 6,880 | 0 |
Refresh (Rank 5) | 29 | Heal 610 | 10 | 310 | Use your chakra to recover HP.(+HP) | 7,320 | 0 |
Water Pressure Cannon | 29 | 270 | 10 | 279 | Compressed water ball mixed with chakra. | 7,320 | 0 |
Kinjutsu: Prison Colliding Wave | 30 | 0 | 10 | 150 | (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. | 1,000 | 0 |
Kinjutsu: Prison Colliding Wave II | 40 | 0 | 14 | 315 | (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. | 1,000 | 0 |
Kinjutsu: Prison Colliding Wave III | 50 | 0 | 14 | 390 | (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. | 1,000 | 0 |
Kinjutsu: Prison Colliding Wave IV | 60 | 0 | 14 | 465 | (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. | 1,000 | 0 |
Water Convergence | 31 | 288 | 10 | 330 | Seize target in a water sphere and suffocate him. | 8,330 | 0 |
Four Shark Burst | 34 | 315 | 10 | 360 | Create four watery shark and strike your enemy. | 10,320 | 0 |
Refresh (Rank 6) | 34 | Heal 710 | 10 | 360 | Use your chakra to recover HP.(+HP) | 10,320 | 0 |
Water Bombing | 36 | 333 | 10 | 380 | Emit three water bomb from the top of your enemy. | 12,100 | 0 |
Kinjutsu: Shield of Suiten | 40 | 0 | 10 | 200 | (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) | 1,000 | 0 |
Kinjutsu: Shield of Suiten II | 50 | 0 | 14 | 390 | (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) | 1,000 | 0 |
Kinjutsu: Shield of Suiten III | 60 | 0 | 14 | 465 | (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) | 1,000 | 0 |
Refresh (Rank 7) | 40 | Heal 830 | 10 | 420 | Use your chakra to recover HP.(+HP) | 17,400 | 0 |
Water Shark Swallow | 40 | 369 | 10 | 420 | Create a water shark to flood your enemy. | 17,400 | 0 |
Water Pressure Strike | 42 | 389 | 10 | 440 | Attack enemy with water cannon. | 25,500 | 0 |
Water Pressure Multi Strike | 44 | 405 | 10 | 460 | Concentrate large amount of water and release huge vortexes. | 30,900 | 0 |
Pressure Wave Impale | 48 | 441 | 10 | 500 | Concentrate large amount of water and release a huge vortex. | 47,800 | 0 |
Refresh (Rank 8) | 48 | Heal 990 | 10 | 500 | Use your chakra to recover HP.(+HP) | 47,800 | 0 |
Kinjutsu: Shark Encampment Shield | 50 | 0 | 14 | 250 | Remove all negative status, + extra 30%/50% healing effect on water healing Ninjutsu and healing scroll (3/4 turns), -10%/-15% target's CP on every attack the player receives. (3/4 turns) | 1,000 | 0 |
Kinjutsu: Shark Encampment Shield II | 60 | 0 | 14 | 465 | Remove all negative status, + extra 30%/50% healing effect on water healing Ninjutsu and healing scroll (3/4 turns), -10%/-15% target's CP on every attack the player receives. (3/4 turns) | 1,000 | 0 |
Refresh (Rank 9) | 54 | Heal 1,100 | 10 | 560 | Use your chakra to recover HP.(+HP) | 95,100 | 0 |
Shark Rain | 54 | 486 | 10 | 560 | Damage target with a lot of sharks. | 95,100 | 0 |
Great Water Ball Strike | 57 | 522 | 10 | 590 | Concentrate a large amount of water and form a giant water bomb. | 129,350 | 0 |
Irresistible Water Blast | 60 | 549 | 10 | 620 | Blast high pressured water bombs to attack target. | 177,400 | 0 |
Kinjutsu: Strong Arm Of Suiten | 60 | 549 | 14 | 300 | Reduce 20% combustion chance (4 turns), increase 3 Fire Ninjutsu cool down, reduce 50% damage if player is under 'Kinjutsu: Shark Encampment Shield' status effect. (4 turns) | 1,000 | 0 |
Refresh (Rank 10) | 60 | Heal 1,230 | 10 | 560 | Use your chakra to recover HP.(+HP) | 177,400 | 0 |
Water Ghost Impale | 62 | 567 | 10 | 640 | Burst out water from the ground and tight up your target. | 195,570 | 0 |
Great Water Scatter Burst | 65 | 594 | 10 | 670 | Burst out water from the ground and get your target flooded. | 225,720 | 0 |
Hands of Water Cannon | 70 | 639 | 10 | 720 | Shoot our pressured water out of your hands. | 304,780 | 0 |
Refresh (Rank 11) | 70 | Heal 1,430 | 10 | 720 | Use your chakra to recover HP.(+HP) | 304,780 | 0 |
Flash Water Cannon Strike | 75 | 684 | 8 | 770 | Form a solid wall with water, and crush your target. | 412,540 | 0 |
Boosted Water Pressure Burst | 80 | 729 | 10 | 820 | Focus water element in both hands and use chakra increases its physical size. | 536,020 | 0 |
Refresh (Rank 12) | 80 | Heal 1,630 | 10 | 820 | Use your chakra to recover HP.(+HP) | 536,020 | 0 |
Summoning: Three and a half twists Tsunami | 80 | 437 | 10 | 2,460 | Summons Tsunami of the SNF to cause a tsunami from a platform dive. Reduces 30% CP of opponent. | 10,000 | 0 |
Name | Level | Damage | Cooldown | Chakra | Description | Obtained by |
---|---|---|---|---|---|---|
Kinjutsu: Reverse Moving Water | 5 | 0 | 50 | 10 | (Kinjutsu) User consumes all CP and fully restores HP | Materials Market during 3rd Anniversary: |
Kinjutsu: Mizu Dojigiri | 40 | 496 | 10 | 0 | (Kinjutsu) Does not consume CP | Materials Market during 3rd Anniversary: |
Kinjutsu: Shin Breath Tower | 80 | 802 | 10 | 820 | (Kinjutsu) Target inflicts the 'Weaken' status (1 turn) (Reduce 100% attack damage) | Materials Market during 3rd Anniversary: |
List of Ninjutsu in the iOS version[]
Here is a list of Ninjutsu from the mobile version of Ninja Saga. The statistics for the elemental Ninjutsu in the mobile version is not the same as the ones in the SNS version as most skills in the mobile version have the same damage, price, chakra cost, and cooldown.
NOTE: The values in the tables below have values from Rank 1 of the skills.
Wind[]
Name | Level | Chakra | Cooldown | Description | Gold | Tokens | Required skill(s) |
---|---|---|---|---|---|---|---|
Wind Assault | 1 | 40 | 3 | Dmg 40 | 0 | 0 | None |
Wind Rush | 2 | 45 | 3 | Dmg 45 | 300 | 0 | None |
Dual Wind Assault | 8 | 60 | 4 | Dmg 100 | 1,100 | 0 | Wind Assault |
Evasion | 11 | 90 | 4 | Dodge +10%(Self)(3) | 3,000 | 0 | Wind Rush |
Whirlwind Spin | 13 | 90 | 4 | Dmg 73 Dodge +15%(Self)(2) |
0 | 120 | Evasion |
Blade of Wind | 15 | 120 | 5 | Dmg 70 | 5,000 | 0 | Wind Rush |
Wind Edge Chop | 19 | 150 | 5 | Dmg 80 | 7,000 | 0 | Dual Wind Assault + Evasion |
Wind Piercing Strike | 19 | 100 | 4 | Dmg 87 | 0 | 240 | Wind Edge Chop |
Twister | 22 | 190 | 5 | Dmg 90 | 9,000 | 0 | Wind Edge Chop |
Dual Twister | 25 | 230 | 6 | Dmg 100 | 11,000 | 0 | Wind Edge Chop + Twister |
Wind Vortex | 29 | 250 | 6 | Dmg 135 DoT 25(3) |
0 | 400 | Twister + Dual Twister |
Wind Peace | 33 | 300 | 7 | Dmg +20%(Self)(5) | 13,000 | 0 | Dual Twister |
Dual Wind Cutter | 35 | 280 | 6 | Dmg 187 | 0 | 450 | Wind Peace |
Violent Wind Wave | 38 | 320 | 7 | AOE Dmg 145 | 19,000 | 0 | Wind Peace |
Moon Cleave | 40 | 350 | 7 | Dmg 170 | 24,000 | 0 | Violent Wind Wave |
Wind Blade Extension | 43 | 400 | 7 | Dmg 189 | 30,000 | 0 | Moon Cleave |
Dance of Fujin | 45 | 400 | 7 | Dodge +30%(Self)(4) | 0 | 500 | Wind Blade Extension |
Double Moon Cleave | 48 | 400 | 7 | Dmg 261 | 35,000 | 0 | Moon Cleave |
Infinity Wind Chop | 52 | 400 | 8 | Dmg 291 | 35,000 | 0 | Wind Blade Extension + Double Moon Cleave |
Wind Cross Cut | 57 | 430 | 8 | Dmg 330 | 40,000 | 0 | Infinity Wind Chop |
Fire[]
Name | Level | Chakra | Cooldown | Description | Gold | Tokens | Required skill(s) |
---|---|---|---|---|---|---|---|
Fire Ball | 1 | 40 | 3 | Dmg 40 | 0 | 0 | None |
Fire Explosion | 2 | 45 | 3 | Dmg 45 | 300 | 0 | None |
Fire Power | 8 | 60 | 4 | Dmg +40%(3) | 1,100 | 0 | Fire Ball + Fire Explosion |
Pillar of Flame | 11 | 90 | 4 | Dmg 55 | 3,000 | 0 | Fire Ball |
Double Fire Arrows | 13 | 90 | 4 | Dmg 73 DoT 50(2) |
0 | 120 | Pillar of Flame |
Fiery Spike Wheel | 15 | 120 | 5 | Dmg 70 | 5,000 | 0 | Fire Explosion |
Fiery Flame | 19 | 150 | 5 | Dmg 80 | 7,000 | 0 | Pillar of Flame + Fiery Spike Wheel |
Fire Whirl | 19 | 115 | 4 | Dmg 98 | 0 | 240 | Fiery Flame |
Explosive Kunai | 22 | 190 | 5 | Dmg 95 DoT 50(2) |
9,000 | 0 | Fiery Flame |
Double Fireball | 25 | 230 | 5 | Dmg 110 | 11,000 | 0 | Fiery Flame |
Fire Vortex | 29 | 250 | 6 | Dmg 150 | 0 | 400 | None |
Fire Energy Excitation | 33 | 300 | 7 | Def +30%(3) | 13,000 | 0 | Explosive Kunai + Double Fireball |
Hell Fire | 35 | 280 | 6 | Dmg 164 | 0 | 450 | Fire Energy Excitation |
Multi Fireball | 38 | 320 | 7 | AOE Dmg 117 | 19,000 | 0 | Fire Energy Excitation |
Raising Fire Fist | 40 | 350 | 7 | Dmg 179 | 24,000 | 0 | Multi Fireball |
Fiery Bird Strike | 43 | 400 | 7 | Dmg 189 | 30,000 | 0 | Raising Fire Fist |
Fire Fist Explosion | 45 | 400 | 7 | Dmg 211 Dmg +50%(4) |
0 | 500 | Raising Fire Fist + Fiery Bird Strike |
Dual Fire Wave | 48 | 400 | 7 | Dmg 261 | 35,000 | 0 | Multi Fireball |
Starfire Explosion | 52 | 400 | 8 | Dmg 291 | 35,000 | 0 | Fiery Bird Strike |
Falling Fire Meteorite | 58 | 430 | 8 | Dmg 337 | 40,000 | 0 | Starfire Explosion |
Thunder[]
Name | Level | Chakra | Cooldown | Description | Gold | Tokens | Required skill(s) |
---|---|---|---|---|---|---|---|
Lightning Spark | 1 | 40 | 3 | Dmg 40 +5% Critical instantly |
0 | 0 | None |
Lightning Strike | 2 | 45 | 3 | Dmg 45 | 300 | 0 | None |
Light Edge | 8 | 60 | 4 | Dmg 50 +10% Critical instantly |
1,100 | 0 | Lightning Spark + Lightning Strike |
Light Charge | 11 | 90 | 4 | Critical +20% (Self)(2) Critical Dmg +10% (Self)(2) |
3,000 | 0 | None |
Lightning Rays | 13 | 90 | 4 | Dmg 73 +15% Critical instantly |
0 | 120 | Light Charge |
Flash Lightning Bundle | 15 | 120 | 5 | Dmg 70 | 5,000 | 0 | Light Charge |
Powered Lightning Strike | 19 | 150 | 5 | Dmg 72 +15% Critical instantly |
7,000 | 0 | Light Edge + Flash Lightning Bundle |
Scatter Storm | 19 | 130 | 4 | Dmg 92 30% Stun 2 turns(2) |
0 | 240 | Light Edge + Flash Lightning Bundle |
Lightning Impulse | 22 | 190 | 5 | Dmg 90 | 9,000 | 0 | None |
Lightning Scatter | 25 | 230 | 6 | Dmg 105 | 11,000 | 0 | Lightning Impulse |
Dual Lightning Strike | 29 | 250 | 6 | Dmg 140 | 0 | 400 | Powered Lightning Strike + Lightning Scatter |
Power Release | 33 | 300 | 7 | Dodge +15%(Self)(3) | 13,000 | 0 | Lightning Scatter |
Lightning Ball Burst | 35 | 280 | 6 | Dmg 158 | 0 | 450 | Power Release |
Lightning Blaze Burst | 38 | 320 | 7 | AOE Dmg 113 | 19,000 | 0 | Power Release |
Lightning Flash Cry | 40 | 350 | 7 | Dmg 174 | 24,000 | 0 | Lightning Blaze Burst |
Lightning Hammer | 43 | 400 | 7 | Dmg 189 | 30,000 | 0 | Lightning Flash Cry |
Great Lightning Ball | 45 | 400 | 7 | Dmg 211 Critical +40%(Self)(4) |
0 | 500 | Lightning Flash Cry + Lightning Hammer |
Bursted Lightning Slash | 48 | 400 | 7 | Dmg 261 | 35,000 | 0 | Lightning Hammer |
Dual Lightning Beam | 52 | 400 | 8 | Dmg 291 | 35,000 | 0 | Lightning Flash Cry + Bursted Lightning Slash |
Lightning Explosive Burst | 58 | 430 | 8 | Dmg 330 | 40,000 | 0 | Dual Lightning Beam |
Water[]
Name | Level | Chakra | Cooldown | Description | Gold | Tokens | Required skill(s) |
---|---|---|---|---|---|---|---|
Water Jet Cannon | 1 | 45 | 3 | Dmg 40 | 0 | 0 | None |
Refresh | 3 | 45 | 3 | HP +15(Self)(4) | 300 | 0 | None |
Water Renewal | 8 | 60 | 4 | HP + 60 | 1,100 | 0 | Water Jet Cannon |
Water Protection | 11 | 90 | 4 | HP + 20% | 3,000 | 0 | Water Renewal |
Water Impale | 13 | 90 | 4 | Dmg 73 HP +50(Self)(2) |
0 | 120 | Water Protection |
Water Spear | 15 | 120 | 5 | Dmg 70 | 5,000 | 0 | Refresh |
Water Prison | 19 | 150 | 5 | Dmg over time 25(4) 10% Stun 4 turns(4) |
7,000 | 0 | Water Protection + Water Spear |
Dual Water Edge | 19 | 110 | 4 | Dmg 89 20% Restrict(2) |
0 | 240 | Water Prison |
Water Burst | 22 | 190 | 5 | Dmg 100 | 9,000 | 0 | None |
Water Ball | 25 | 230 | 6 | Dmg 115 | 11,000 | 0 | Water Prison |
Water Dragon Vortex | 29 | 250 | 6 | Dmg 120 70% Restrict(3) |
0 | 400 | Water Burst |
Flash Water Heal | 33 | 300 | 7 | HP + 450 | 13,000 | 0 | Water Ball |
Water Swallow | 35 | 280 | 6 | Dmg 145 Reduce 10% Dmg |
0 | 450 | Water Ball |
Fresh Renewal | 38 | 320 | 7 | HP + 400 | 19,000 | 0 | Flash Water Heal |
Water Bombing | 40 | 0 | 7 | Dmg4000 | 0 | 0 | Fresh Renew |
Water Shark Swallow | 43 | 400 | 7 | Dmg 189 | 30,000 | 0 | Water Bombing |
Water Shark Refresh | 45 | 400 | 7 | HP +1000 | 0 | 500 | Water Bombing |
Water Pressure Multi Strike | 48 | 400 | 7 | Dmg 261 | 35,000 | 0 | Water Shark Swallow |
Shark Rain | 52 | 400 | 8 | Dmg 291 | 35,000 | 0 | Water Bombing + Water Pressure Multi Strike |
Great Water Ball Strike | 57 | 430 | 8 | Dmg 330 | 40,000 | 0 | Shark Rain |
Earth[]
Name | Level | Chakra | Cooldown | Description | Gold | Tokens | Required skill(s) |
---|---|---|---|---|---|---|---|
Earth Smash | 1 | 40 | 3 | Dmg 40 | 0 | 0 | None |
Earth Wall | 2 | 45 | 3 | Dmg 45 | 300 | 0 | None |
Golem Protection | 8 | 60 | 4 | Def +60%(3) | 1,100 | 0 | Earth Wall |
Earth Spike | 11 | 90 | 4 | Dmg 55 | 3,000 | 0 | Earth Smash |
Earth Boulder | 13 | 90 | 4 | Dmg 73 Reflex 20% dmg taken(2) |
0 | 120 | Golem Protection |
Earth Erosion | 15 | 120 | 5 | Dmg 70 | 5,000 | 0 | Earth Spike + Golem Protection |
Earth Strangle | 19 | 150 | 5 | Dmg 80 | 7,000 | 0 | Earth Erosion |
Earth Fist Combo | 19 | 130 | 4 | Dmg 92 Def +25%(2) |
0 | 240 | Earth Erosion |
Earth Blast | 22 | 190 | 5 | Dmg 95 | 9,000 | 0 | None |
Earth Fist | 25 | 230 | 6 | Dmg 110 | 11,000 | 0 | Earth Strangle |
Earth Spines | 29 | 250 | 6 | Dmg 130 30% Stun 2 turns(2) |
0 | 400 | Earth Fist |
Hidden Among Rocks | 33 | 300 | 7 | Reflex 30% dmg taken(3) | 13,000 | 0 | Earth Strangle |
Earth Arm | 35 | 300 | 6 | Dmg 155 | 0 | 450 | Earth Fist |
Tearing Rock Blast | 38 | 320 | 7 | AOE Dmg 112 | 19,000 | 0 | Hidden Among Rocks |
Hexagonaler Fels | 40 | 350 | 7 | Dmg 173 | 24,000 | 0 | Tearing Rock Blast |
Earth Palm | 43 | 400 | 7 | Dmg 189 | 30,000 | 0 | Hexagonaler Fels |
Embrace of Golem | 45 | 400 | 7 | Def +70%(4) Reflex 30% dmg taken(4) |
0 | 500 | Tearing Rock Blast |
Earth Spear Assassination | 48 | 400 | 7 | Dmg 261 | 35,000 | 0 | Earth Palm |
Mud Golem Strike Fist | 52 | 400 | 8 | Dmg 291 | 35,000 | 0 | Earth Palm |
Nail Earth Coffin | 55 | 430 | 8 | Dmg 313 | 40,000 | 0 | Earth Spear Assassination + Mud Golem Strike Fist |
Trivia[]
- All Thunder Ninjutsu that have a close-range attack animation had their animations modified in one of the updates.
- Previously, close-range Thunder Ninjutsu attacked forward, but now they attack downward from above.
- Level 29 ninjutsu are now available in the Academy.
Gallery[]
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