Wikia

Ninja Saga Wiki

Status effects

Comments0
2,648pages on
this wiki

Redirected from Status Effects

Status effects (or battle effects) are effects that effect a player's (or players') characteristics and abilities. There are various effects including buffs (positive effects), debuffs (negative effects), and Talent effects. Many Genjutsu and Kinjutsu deal these effects, particularly debuffs. There are Talent skills that inflict debuffs, buffs the player, and do other various effect. There are a few Ninjutsu for each element and Taijutsu that inflict debuffs without them being Kinjutsu.

Dodging attacks and getting critical hits normally are not considered status effects since they are quick and always applies to everyone. The only exceptions are those that provide a bonus for them for a number of turns, which is why Combustion, Reactive Force, and Purify are considered status effect and not Dodge or Critical Hit.

When a target that was affected with a status effect is affected by another effect of the same name, the effect does not stack, rather, the effect overrides. For example, if a target was stunned for 3 turns and if the target was then hit by an attack that inflicts Stun for 2 turns, the target will be no longer be stunned for 3 turns but will be stunned for 2 turns.

Buffs

Buffs are positive effects that can help a target to give an advantage. Most of the buffs effect the user or the team. Some buffs, such as Extreme Mode, have side effects which would be debuffs.

- attacker CP

When the target or user gets attacked, attacker's current CP is decreased by a percentage amount of the attacker's total CP immediately. This lasts for a number of turns.

This buff is caused by the Icy Crystal talent skill, Secret Icy Crystal: Hakukage Horo.

Absorb HP

When the target or user gets attacked, a percentage amount of damage the user takes will be converted into HP and recover the user. This lasts for a number of turns.

This buff is caused by Inokuchi's Rock Shade.

Attack Mode

Increases damage of all attacks of the target or user by a percentage amount. However, the user will take an extra amount of damage by percentage from all attacks as a side effect. These effects last for a number of turns.

This buff is caused by Kinjutsu: Kejsumaru, the Special Genjutsu reward from Clan War Season 12. Also included is the Battle Turtle's Attack Mode.

Attention

For a number of turns when the attentive target attacks, the attacked target's Dodge Rate decreases by a percentage amount.

This buff caused by Chiko's pet skill Mind Reader, so did Soul General Mutoh's Futsu no Mitama.

Bloodfeed

When the target or user attacks and deals damage, there is a percentage amount of chance that the user would recover HP from a percentage amount of damage the user inflicted. This lasts for a number of turns.

This buff caused by the 3rd Anniversary Ninjutsu, Kinjutsu: Kagutsuchi Kimono.

Breakthrough

For a number of turns when the target or user is attacked, the attacker takes a percentage amount of damage inflicted as Reactive Force and the user recovers a percentage amount of HP each turn.

This buff is caused by Kinjutsu: Meridian Breakthrough, a Clan War Season 14 Taijutsu reward.

Catalytic

The catalized user or target's attack damage increases by a percentage amount, but his/her HP will reduced by a percentage amount as a side effect. This lasts for a number of turns.

This buff caused by Leiko's Catalytic Matter.

Concentration

Increases critical chance of the target or user by a percentage amount for a number of turns.

Combustion

Increases damage of all attacks by the target or user by a percentage amount and increases damage for Fire Release Ninjutsu by a percentage amount for a number of turns.

The Fire Attribute increases the player's Combustion by 30%. Combustion may randomly activate on the player's turn only if there is at least 1 point in the Fire Attribute but with a percentage amount of chance (0.4% for each point added to the Fire Attribute) for Combustion to be activated but only lasts for 1 turn.

CP Shield

If the target or user gets attacked, the user's CP will damaged and reduced instead of their HP with half the amount of damage that was inflicted for a number of turns. If the user's CP is 0, then further damage would go to HP.

Damage Absorption

For a number of turns, when the user is attacked, there's a percentage amount of damage that will be converted into HP

This buff is caused by the Deadly Performance Talent's skill, Onmyouji: Wondrous Doors.

Debuff Clear

Removes all debuffs from the user or target immediately.

This buff is caused by the Special Jounin Campaign skill, Sensor Class Jutsu.

Debuff Resist

The user is unaffected by debuffs for a number of turns.

This buff is caused by the 3rd Anniversary Ninjutsu, Kinjutsu: Heavy Rock Martial Art.

Defense Mode

All damage that the target or user takes is reduced by a percentage amount. However, the user's damage for all attacks will be reduced by a percentage amount as a side effect. These effects last for a number of turns.

This is caused by Battle Turtle's Defense Mode.

Eight Extremities!

The target or user's damage for all attacks increases by a percentage amount but the target loses a percentage amount of HP from its total HP for a number of turns.

This buff is caused by Eight Extremities! Opening!, a skill by Ryu during the Hanami 2011 event and a skill by Lok Li during the Chunin Exams.

Energize

The energized user will have their critical chance, dodge rate, combustion, purify, and reactive force increased by a percentage amount. This lasts for a number of turns.

This buff is caused by Hiragi's Poem of Moon and by Fossil Dragon's Dark Destructive Fire. There is a debuff version of this skill called Disoriented that decreases stats instead of increasing them.

Excitation

The excited target or user can use skills with no CP consumption for a number of turns. However, as a side effect, the target or user cannot charge for a number of turns, usually longer than the buffed effect.

This buff is caused by the Fire Ninjutsu, Kinjutsu: Fire Energy Excitation. The side effect of this buff is similar to the debuff, Charge Disable.

Extreme Mode!

The user's damage for Taijutsu increases by a percentage amount for a number of turns. However, the user will go into the debuff state, Internal Injury.

This buff is caused by the Eight Extremities talent skill, Extreme Mode.

Fire Wall

For a number of turns, when the target or user gets attacked, the attacker gets the Burn debuff with a percentage amount of HP loss each turn for a number of turns.

This buff is caused by Kinjutsu: Fire of Phoenix, a skill by Akazosu during Stage 2-2: Defense! Defense! of the Special Jounin Campaign (Hard Mode). Same for Tomaru's Evil Fire Ward.

Flexible

The agile target or user's dodge rate increases by a percentage amount for a number of turns.

This buff is caused by the Wind Ninjutsu, Kinjutsu: Evasion, by Kinjutsu: Five Sense Breakthrough from the 3rd Anniversary Ninja Saga, and by Stealth Illusion, a skill by Genan during Chapter 2: Unpredicted Attack of the first stage of the Special Jounin Campaign.

Frenzy

Increase the frenzied target or user's attack damage by a percentage amount and critical chance by a percentage amount but takes extra damage by a percentage amount for a number of turns.

This buff is caused by Easa's fifth pet skill, Frenzy Bunny, as well as Kabocha Samurai's sixth pet skill, Kinjutsu: Kabocha Issen.

Guard

The guarding target takes less or no damage from all enemy attacks with a 50% success rate for a number of turns.

This buff is caused by Suki's fifth pet skill, Secret: Immovable Mind, Gobi fourth pet skill, Earth Tag: Jin, and the 3rd Anniversary Ninjutsu, Kinjutsu: Heavy Rock Martial Art.

Level 50 Kinjutsu Buffs

These buffs are caused by the level 50 Kinjutsu-Ninjutsu that removes all debuffs from the user immediately and has an additional effect that lasts for a number of turns.

Kinjutsu: Fire Phoenix Breath

Removes all debuffs from the user immediately and ignore 30% of a target's dodge rate when attacking for 4 turns.

This buff is caused by the Fire Ninjutsu, Kinjutsu: Fire Phoenix Breath.

Kinjutsu: Golem Rock Gauntlets

Removes all debuffs from the user immediately and the user takes 25% less damage from all attacks for 2 turns but if the user uses any other Earth Ninjutsu during that time, the user will take no damage from incoming attacks.

This buff is caused by the Earth Ninjutsu, Kinjutsu: Golem Rock Gauntlets.

Kinjutsu: Infinite Whirlwind Breakthrough

Removes all debuffs from the user immediately and reduces 1 Wind Ninjutsu cooldown on every attack the user receives for 2 turns.

This buff is caused by the Wind Ninjutsu, Kinjutsu: Infinite Whirlwind Breakthrough.

Kinjutsu: Shark Encampment Shield

Removes all debuffs from the user immediately and for 3 turns, the healing effect of all Refresh Ninjutsu and Healing Scrolls the user uses increases by 30% and when the user attacks a target, 10% of target's CP is reduced.

This buff is caused by the Water Ninjutsu, Kinjutsu: Golem Rock Gauntlets.

Kinjutsu: Ultimate Lightning Boost

Removes all debuffs from the user immediately and for 2 turns, all of the user's Thunder Ninjutsu will inflict a Stun for 1 turn to a target.

This buff is caused by the Thunder Ninjutsu, Kinjutsu: Ultimate Lightning Boost.

Lightning Armor

The "electrified" target or user's damage for all attacks, critical chance, and accuracy increases by a percentage amount for a number of turns.

This buff is caused by the Thunder Ninjutsu, Kinjutsu: Armor of Narukami.

Mortal

Increases the user's Critical Damage by a percentage amount for a number of turns.

This buff is caused by Rakura's fourth pet skill, Weak Point Focus.

Peace

The peaceful target or user's dodge rate increases by a percentage amount and CP is recovered by a percentage amount from total CP for a number of turns.

This buff is caused by the Wind Ninjutsu, Kinjutsu: Wind Peace, which affects the user's team.

Protection

The protected target or user will take less damage by a percentage amount for a number of turns.

This buff is caused by the Earth Ninjutsu, Kinjutsu: Golem Protection, and Kinjutsu: Genbu Defensive Style.

Pumpkin Power

A passive effect that increases the user's attack damage by a percentage amount and reduces the damage the user takes by a percentage amount. The percentages include 5% and 10%

This buff is caused by accepting requests or having the player's requests accepted (during the Halloween 2011 event.)

Purify

Remove all debuffs from the target or user immediately.

The Water Attribute increases the player's chance to have Purify to automatically activate on the player's turn by 0.4% each point but requires at least 1 point in the Water Attribute. Kinjutsu: Embrace of Golem is a special case as it raises Purify chance to 100%.

Mostly used by Pure Water Characters, Vadar used this as well.

Rage

The raging target or user's damage for all attacks, as well as damage taken by attacks, increases by a percentages amount for a number of turns. Also, if the target under Rage is attacked, the attacker takes some damage.

This buff is caused by the Fire Ninjutsu, Kinjutsu: Rage of Yama.

Rapid Cooldown

The target or user's cooldown for all skills (that are cooling down, excluding Talent skills) in and the skill casting this buff) decreases by a certain amount immediately.

This buff is caused by the Wind Ninjutsu, Kinjutsu: Dance of Fujin.

Reactive Force

When the player is attacked, the attacker takes some percentage amount of recoil damage.

The Earth Attribute increases the player's chance to have Reactive Force to automatically activate when the player gets attack by 0.4% each point but requires at least 1 point in the Earth Attribute. When Reactive Force is activated this way, the attacker take 30% damage they inflicted on the player.

If the Reactice Force is caused by a non-earth player, then it must be the player who picked Deadly Performance due to Soul of Samurai gives 10% chance to reflect 50% taken damage.

This is also caused by Gedo Sessho Seki's Rock Bramble Coffin, giving 100% chance to reflect 50% taken damage. Using Bunny Girl Transformation or Kinjutsu: Narukami Great Lightning Bullet will slightly reduce the odd of taking rebounded damage. (Worse if both the Kinjutsus are used at once, since they both reduces foe's Reactive Force chance.)

  • Notes: Dealing critical strikes won't give more damage rebound, same thing if Bleeding or Expose Defense is applied to the defender

Recovery

The recovering target or user's CP recovers by a percentage amount of its total CP for a number of turns.

This buff is caused by the Water Ninjutsu, Kinjutsu: Water Renewal.

Regeneration

The regenerating target or user's HP recovers by a percentage amount of its total HP and become immune from debuffs for a number of turns.

This buff is caused by the Earth Ninjutsu, Kinjutsu: Embrace of Golem and by Kinjutsu: Tenson Omi Korin, its upgraded skill, Kinjutsu: Tenson Omi Gongen and Kinjutsu: Kizui Kimama (no inmunity).

Resistance

The stun-resisting user has 50% chance to avoid the debuff, Stun.

This passive buff is given to World Bosses in the Hunting House only. Players who pick Deadly Performance might resist a stun like world bosses did due to Soul of Onmyouji's stun resist bonus.

Under new updates, all players and common enemies have the stun resistance like the bosses, meaning that Deadly Performance users have 70% stun resistance.

Rewind

The user's skills in cooldown will have their cooldown decreased by a certain amount immediately.

This buff is caused by the weapon, Soul Spear Matsukaze, as well as its forged weapon, Enchanted Spear Matsukaze.

Rigid

The rigid target or user takes less damage from all attacks by a certain percentage for a number of turns.

Serene Mind

If the target or user under Serene Mind is attacked, the target takes no damage but all the damage is reflected back to the attacker but the target still takes debuffs and other effects from the attack and are not reflected. This lasts for a number of turns.

This buff is caused Kinjutsu: Serene Mind, the Genjutsu reward from the Tensai Jounin 2010 event after earning at least 3 badges. This buff is also caused by Strength Count, a skill by Genan during Chapter 2: Unpredicted Attack of Stage 1 of the Special Jounin Campaign.

Stealth

The stealthy target or user takes no damage from all attacks for a number of turns and damage to all the target's attacks increases by a percentage amount next turn.

This buff is caused by the Earth Ninjutsu, Kinjutsu: Hidden Among Rocks.

Strengthen

The strengthened target or user's attack damage increases by a percentage amount for a number of turns.

However, Kinjutsu: Sake Heihachi's version of Strengthen increases the amount of damage an attacked target takes by the user by 25 and lasts until the end of battle.

Stubborn

The stubborn user recovers a target's CP by a percentage amount of HP reduction when the target loses HP for a number of turns.

This buff is caused by the pet Easter Bunny's fourth skill.

Titan Mode

The user summons a Titan to the user's team. When the user declares any kind of attack, the summoned Titan will then attack the attacked target too. The attack of the Titan may inflict Stun to the target. The Titan will only last for 5 turns.

This "summoning" is caused by the Eye of Mirror talent skill, Mirror of Strength.

Debuffs

Debuffs are negative effects that weakens a targets or giving them disadvantages. Most skills that have debuffs effects the opponent rather than itself but techniques that debuffs the user are side effects.

Absorb

A percentage amount of the target's CP will be drained and will be given to the user each turn during the start of the target's turn.

Barrier

The secured target cannot attack or use offensive skills for a number of turns but may still be able to use defensive skills on self, dodge, or recharge.

This debuff is caused by the Deadly Performance talent skill, Burial of Dead Bone, which is an Area of Effect skill and will put this on all enemies. Since it's an Area of Effect skill, if the trageted foe dodged this attack, the foe's team won't be locked by Barrier.

Blaze

The blazing target loses 2% HP each of their turn for a number of turns. Every level up of Mirror of Passionwill increase blaze time for 1 round.

This debuff is caused by the Eye of Mirror talent skill, Mirror of Passion. This debuff is similar to Burn and Poison.

Bleeding

A bleeding target takes extra damage from all attacks by a percentage amount for a number of turns.

This debuff is similar to Exposed Defense

Notes: 2 Bleedings of different values won't stack together. ie, 10% by normal Wind jutsus, 25% by Kinjutsu: Blade of Wind. Advisable to do the Bleeding + Expose Defense combo.

Blind

The blinded target has his/her attack accuracy reduced by a percentage amount for a number of turns. In terms of this, when the blinded target declares an attack, the attack has a lower chance of hitting. In terms of Accuracy vs. Dodge Rate, if the blinded target attacks an enemy with a high dodge rate, the chances of hitting the enemy will be even lower.

Bloodtrap

When the bloodtrapped target is attacked, the amount of damage the attacker dealt to the the target will recover the attacker's HP by a percentage amount of the damage. This lasts for a number of turns.

This debuff is caused by Kinjutsu: Pishamen-ryu, the Special Taijutsu reward from Clan War Season 6.

Burn

Also known as "burning", the burnt target loses a percentage amount of HP each of their turn for a number of turns.

This debuff is similar to Blaze and Poison.

This debuff is caused by Kinjutsu: Hell Fire

Note: Stacking 2 Hellfires of different level won't double the pain. Stacking a burn skill with other (eg, Hellfire + Dorimaru's) doubles the pain.

Calm

Removes all positive buffs from the target who is now relaxed.

This debuff is caused by the Genjutsu, Kinjutsu: Falling Leaf Illusion. This debuff is similar to Disperse.

Capture

The captured target's dodge rate decreases by a percentage amount for a number of turns.

This debuff is caused by the Hidden Silhouette talent skill, Silhouette Capture, which is a passive skill. This debuff is similar to Numb except this is passive.

Chaos

The chaotic target will do commands (attacking normally or with skills, dodge, charge) uncontrollably for a number of turns. The player of the target cannot control their character. If used on a non-player enemy, its turn will be automatically skipped, just like Restriction.

This debuff is caused by the Eye of Mirror talent skill, Mirror of Grace, the and Genjutsu, Kinjutsu: Shadow of Nightmares, a Kinjutsu reward from Clan War Season 18 and Kinjutsu: Dark Mind Inner Explosion. Keiko's Ghost Sonic also inflicts Chaos and so does the 2012 Valentine's Day skill Kinjutsu: Advance Baku shinjutsu.

Charge Disable

The target will not be able to charge their CP for a number of turns. However, the target still can recover chakra through skills and normal attacking.

This debuff is a side effect of the Dark Eye talent skill, Acupuncture: Meridian Anesthesia. This debuff is similar to the side effect of the buff, Excitation. Also caused by Itikura's Chakra Bullet. (So did Rakura)

Conduction

The conducted target's dodge rate decreases by a certain percentage amount and when the the conducted target declares an attack the target's total CP will be reduced by a percentage amount. These effects lasts for a number of turns.

This debuff is caused by the Lightning Ninjutsu, Kinjutsu: Lightning Flash Bundle.

Cooldown + <skill>

A random skill from the target will be put into a cooldown for a number of turns. This can also effect skills that were already in cooldown. Skills that were already in cooldown can be stacked with this.

This debuff is caused by the Demon Sound talent skill, Demon Song: Song of Fantasia.

CP Cost (+)

The target's CP consumption for skills increases by a percentage amount for a number of turns.

This debuff is caused by the Eight Extremities talent skill, Ultimate Dance, and by the Clan War Season 22 Taijutsu, Kinjutsu: Muscle Front Beheading.

Dark Curse

The cursed target will have their attack damage, critical chance, and dodge rate reduced by a percentage amount for a number of turns.

This debuff is caused by the 1st Anniversary event Genjutsu, Kinjutsu: Dark Curse Ceremony.

Darkness

The dark-sighted target's accuracy and dodge rate is decreased by a percentage amount for a number of turns.

This debuff is caused by Kinjutsu: Darkness Chain Seal, the Special Genjutsu from Clan War Season 11.

Dismantle

The dismantled target cannot normal attack for a number of turns.

This is caused by Soul General Mutoh's Kenjutsu: Zanshin.

Disoriented

The distorted target will have their critical chance, dodge rate, combustion, purify, and reactive force reduced by a percentage amount amount for a number of turns.

This debuff is caused by Kinjutsu: Easter Egg Illusion, having all the five statistics reduced by 10% for 5 turns. Bunny Girl Transformation reduces the five by 20% for 6 turns.

Disperse

Removes all positive buffs from the target who is now dispelled from power-ups.

This debuff is caused by the Dark Eye talent skill, Acupuncture: Meridians Destruction. This debuff is similar to Calm. As well as the Genjutsu, Kinjustu: Bewitching Eyes Illusion, and it's upgrade, Kinjutsu: Dark Demonic Illusion Bewitching Eyes. This debuff is also caused by Kinjutsu: Takamagahara

Distract

The distracted target's critical chance is reduced by a percentage amount for a number of turns.

This debuff is caused by the Demon Sound talent skill, Demon Song: Phantom Wave.

Earth Faint

The target will take an extra amount of damage by a percentage amount from Earth Release Ninjutsu for a number of turns.

This debuff is caused by the Explosive Lava Talent skill, Secret Lava: Lava Shield.

Ecstasy

The emotional target will not be able to use skills and all attack damage that the target inflicts is reduced by 100%, dealing no damage to an enemy.

This debuff is caused by Kinjutsu: Ecstasy of Sound, the Special Genjutsu reward from Clan War Season 3 OR the jutsu from the cat Suzu.. This debuff is an enhanced version of Restriction.

Exposed Defense

The exposed target takes extra damage from all attacks by a percentage amount for a number of turns.

This debuff is caused by the Deadly Performance talent skill, Samurai: One Sword. This debuff is similar to Bleeding. Just as two Bleedings of different values can't stack as one, different levels of Exposed Defense won't stack like Bleeding's rule. It's ideal to use both Bleeding and Exposed Defense at once. eg. Samurai: One Sword + Kinjutsu: Air Pecker Palm = 140% increased taken damage.

Fear

There are two different effects of Fear, one that stuns the target and one that weakens the target.

Fear (Stun)

The trembling target cannot move for a number of turns and when the target's turn comes, the target's turn will automatically be skipped.

This effect of Fear is done by certain World Bosses. This version of Fear is similar to Stun.

Fear (Weaken)

The trembling target's damage to all attact decreas for a number of turns. This effect of Fear is done by certain World Bosses. This version of Fear is similar to Weaken.

Fire Faint

The target will take an extra amount of damage by a percentage amount from Fire Release Ninjutsu for a number of turns.

Frozen

The frozen target cannot move and all damage inflicted to the frozen target is reduced by a percentage amount for a number of turns and when the target's turn comes, the target's turn will automatically be skipped.

This debuff is similar to Stun but weaker. Caused by Icy Crystal' passive skill, Absolute Zero Zone, requiring the use of Water or Wind Ninjutsu. There are several weapons and back items that causes Frozen too.

Hamstring

The hamstringed target's critical strike bonus damage is decreased by a percentage amount for a number of turns.

This debuff is caused by Raita's third pet skill, Hamstring, and by the forged weapon Wave Break, which is the upgraded version of Wave Blade.

Numb

The target's dodge rate is decreased by a percentage amount for a number of turns.

This is caused by Chiko's Flash Combat. Using Kinjutsu: Fire Phoenix Breath first then Kinjutsu: Yama Great Fire Cannon also count as inflicting Inertia.

Internal Injury

The injured target is unable to recover HP or use healing scrolls for a number of turns. The target can still use Refresh skills and other healing skills but would be useless.

  • Notes: Healing caused by back items (like Roasted Turkey, Carnival Jiegu & Golden Torch of Zeus), Weapons (Nidan Blood Drinker, Hazy Kotetsu, Ginkotsu Military Saw, etc), Blood Feed, Bloodtrap and Heal-over-time Jutsus (Kinjutsu: Kizui Kimama, KInjutsu: Embrace of Golem) are impossible to be freezed by Internal Injury.

Kekkai

The target's HP and CP are reduces by a percentage amount each turn for a number of turns or until the target uses up a percentage amount of CP.

This debuff is caused by Kinjutsu: Cube Illusion, the Special Genjutsu reward from Clan War Season 5.

Level 60 Kinjutsu Debuffs

These debuffs are caused by the level 60 Kinjutsu-Ninjutsu that affects a characteristic of an element weakened to the element of the Kinjutsu, as well as increasing the cooldown for that weak element, and have an additional effect if the user is under a corresponding Level 50 Kinjutsu.

Kinjutsu: Golem Great Smash

The target's purify decreases by 20% for 4 turns and the target's Water Ninjutsu cooldown increase by 3 turns immediately. If the target is attacked by someone under the effect of Kinjutsu: Golem Rock Gauntlets, the target is prevented from healing for 4 turns.

This debuff is caused by the Earth Ninjutsu, Kinjutsu: Golem Great Smash.

Kinjutsu: Narukami Great Lightning Bullet

The target's reactive force decreases by 20% for 4 turns and the target's Earth Ninjutsu cooldown increase by 3 turns immediately. If the target is attacked by someone under the effect of Kinjutsu: Ultimate Lightning Boost, the target takes a critical hit of the attack.

This debuff is caused by the Thunder Ninjutsu, Kinjutsu: Narukami Great Lightning Bullet.

Kinjutsu: Strong Arm Of Suiten

The target's combustion decreases by 20% for 4 turns and the target's Fire Ninjutsu cooldown increase by 3 turns immediately. If the target attacks someone under the effect of Kinjutsu: Shark Encampment Shield, the attack damage is decreased by 50% for 4 turns.

This debuff is caused by the Water Ninjutsu, Kinjutsu: Strong Arm Of Suiten.

Kinjutsu: Yama Great Fire Cannon

The target's dodge rate decreases by 20% for 4 turns and the target's Wind Ninjutsu cooldown increase by 3 turns immediately. If the target is attacked by someone under the effect of Kinjutsu: Fire Phoenix Breath, the target's HP decreases by 8% HP from its total HP.

This debuff is caused by the Fire Ninjutsu, Kinjutsu: Yama Great Fire Cannon.

Kinjutsu: Fujin Vacuum Storm

The target's critical chance decreases by 20% for 4 turns and the target's Thunder Ninjutsu cooldown increase by 3 turns immediately. If the target is attacked by someone under the effect of Kinjutsu: Infinite Whirlwind Breakthrough, the target takes 120% of the damage.

This debuff is caused by the Wind Ninjutsu, Kinjutsu: Fujin Vacuum Storm.

Lock

The locked target cannot move for a number of turns and when the target's turn comes, the target's turn will automatically be skipped.

This debuff is caused by Kinjutsu: Silver Chain Bundle, the Special Genjutsu reward from Clan War Season 7. This debuff is similar to Stun.

Meridians Cut Off

The target will only be able to refill a percentage amount of their maximum CP for a number of turns and when opponent uses this on user, some CP will be deducted..

This debuff is caused by the Dark Eye talent skill, Acupuncture: Needle Barrage.

Meridians Seal

The target cannot use skills or charge for a number of turns.

This debuff is caused by Kinjutsu: Death Touch Palm, the Special Taijutsu reward from Clan War Season 1.

Muddy

The target's Purify chance is reduced by a percentage amount for a number of turns.

This debuff is caused by the 3rd Anniversary Ninjutsu, Kinjutsu: Heavy Rock Destroyer Technique & Kinjutsu: Golem Great Smash

Numb/Inertia

The numbed target's dodge rate decreases by a percentage amount for a number of turns.

This is caused by Samurai: One Sword, a skill of Deadly Performance as well by Secret Lava: Lava Shield of Explosive Lava.

This debuff is similar to Capture.

Tips: Use combo such as Samurai: One Sword, Secret Lava: Lava Shield & Secret Silhouette: Strangle or Secret Silhouette: Extinguish combo to deal great Numb on the Target.

Oblivion

The target's current CP is reduced by a percentage amount from its total CP immediately.

This debuff is caused by Kinjutsu: Profusion of Ghosts, the Special Genjutsu reward from Clan War Season 2, Kinjutsu: Meteor Blast, the Special Taijutsu reward from Clan War Season 17, and by Yamaru's Vampiric Spirit.

Parasite

The target's HP is drained and the user's HP is recovered for a number of turns. It does say that it drains CP but it drains HP in game.

This debuff is caused by Bug Storm, a skill by Shira during the Chunin Exam, as well as the Saga Romance world boss Kasikoki's Chocolate Combo.

Petrify

The petrified target (turned to stone) cannot move for a number of turns and when the target's turn comes, the target's turn will automatically be skipped. However, the target takes no damage from all attacks during this time.

This debuff is caused by Kinjutsu: Kiss of Serpent, the Special Genjutsu reward from the Valentine's Day 2011 event and Kinjutsu: Blood Butterfly Curse, the Genjutsu reward from Clan War Season 37.

Poison

The poisoned target loses a percentage amount of HP each of their turn for a number of turns.

  • Notes: 2 different poison debuffs can be used at the same time, as long their value differs. eg., 2% by Snake Soul and 3% by Leiko's Poison Gas.

Prison

The imprisoned target's HP and CP are reduced by a percentage amount and cannot move for a number of turns and when the target's turn comes, the target's turn will automatically be skipped.

This debuff is caused by the Water Ninjutsu, Kinjutsu: Prison Colliding Wave and Red Griffin skill Thunder Spear in 

Thanksgiving 2013. .

Restriction

The restricted target cannot perform any Ninjutsu for a certain amount of turns. When used against a target that is not a Ninja Saga player, the target will attack with their weapon. 

Sleep

The sleeping target cannot move for a number of turns and when the target's turn comes, the target's turn will be skipped. However, if the target gets damaged, the effect of Sleep will end immediately.

Soul Chains

The chained target loses a percentage amount of HP each of their turn and Agility is decreased by a certain amount for a number of turns.

This effect is caused by Kinjutsu: Soul Chain Bundles, a skill by Kojima during the Kojima Series.

Stun

The stunned target cannot move for a number of turns and when the target's turn comes, the target's turn will automatically be skipped. World Bosses have 50% chance to avoid Stun's effect.

Stun caused by Smothering Bind is impossible to resist, so you still can use it to stun any world bosses. Secret Silhouette: Strangle is a special case since it's Stun is impossible to resist since it stuns both the user and target.

This debuff is similar to Lock, Restriction (Enemies & World Boss), Barrier (Enemies and World Boss) and Fear (Stun) (Enemies and World Boss).

Thunder Faint

The target will take an extra amount of damage by a percentage amount from Thunder Release Ninjutsu for number or turns.

Water Faint

The target will take an extra amount of damage by a percentage amount from Water Release Ninjutsu for a number of turns.

This debuff is caused by the Battle Turtle's Attack Mode and by the Icy Crystal talent skill, Secret Icy Crystal: Icy Kaleidoscope.

Weaken

The weakened target's damage for all attacks decreases by a percentage amount for a number of turns.

This is caused by Demon Song of Demon Sound, which is a passive skill that Thunder players have a high chance to cause such debuff. Wind users are more likely to cause Weaken because of their speed. This requires the use of offensive Wind/Thunder ninjutsus (Same for some Kinjutsus.) This debuff is also cause by the Genjutsu, Kinjutsu: Bewitching Eyes Illusion. As well as it's upgrade, Kinjutsu: Dark Demonic Illusion Bewitching Eyes and Mirror of Grace .

This debuff is similar to Fear.

Wind Faint

The target will take an extra amount of damage by a percentage amount Wind Release Ninjutsu for number of turns.

This debuff is caused by the Icy Crystal talent skill, Secret Icy Crystal: Icy Kaleidoscope.

Around Wikia's network

Random Wiki