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Taijutsu (iOS)
Taijutsu Taijutsu (体術; Literally meaning "Body Techniques") are non-elemental, offensive techniques that a cost a low amount of chakra. All Taijutsu (besides Kinjutsu) costs 10 CP to perform, which is beneficial. However, when the user performs a Taijutsu, the user takes a small amount of damage (5% of their HP) when using it. Many Taijutsu can be purchased at the Academy.

List of taijutsu

Academy Taijutsu
Name Level Damage Cooldown Description Gold Tokens
Kinjutsu: Phantom Impulse 1 10 10 (Kinjutsu) Target 10% maximum HP as damage. Damage done not affected by any status; this Jutsu can be dodged. (Not for Sale) (Not for sale)
Dragon Fist 3 40 8 A dragon fist strike. (Using Taijutsu reduce your HP by 5%) 300 0
Head Kick 6 70 10

Do a swift head kick on your opponent and stun them for 1 turn. (Using Taijutsu reduce your HP by 5%) (Not effective on World Boss)

610 0
Cannonball Strike 9 50 (x2) 10 Cannonball punch followed by a quick dash kick. (Using Taijutsu reduce your HP by 5%) 750 0
Swift Kick 11 120 10 A quick dash of flying kick to an opponent. (Using Taijutsu reduce your HP by 5%) 920 0
Three Combat Rapid 15 160 10 Attack the enemy with 3 combat hits. (Using Taijutsu reduce your HP by 5%) 1,290 0
Rapid Uppercut 19 200 10 Attack the enemy with combat and concern on the raising fist. (Using Taijutsu reduce your HP by 5%) 1,710 0
Four Palm 23 240 10 Concentrate chakra on hand and attack the enemy four times. (Using Taijutsu reduce your HP by 5%) 5,130 0
Assault Kick 25 260 10 Attack the enemy back neck. (Using Taijutsu reduce your HP by 5%) 5,760 0
Sky Kick 28 290 10 Combine with three heavy kicks. (Using Taijutsu reduce your HP by 5%) 6,880 0
Enhanced Strength Fist 30 310 10 Concentrate power within fist and hit target. (Using Taijutsu reduce your HP by 5%) 7,800 0
Elbow Knee Combo 33 170 (x2) 10 Hit target with elbow and knees. (Using Taijutsu reduce your HP by 5%) 9,580 0
Flash Smash 36 185 (x2) 10 Hit target continously and give a fatal hit from the top. (Using Taijutsu reduce your HP by 5%) 12,100 0
Flurry Kick 39 200 (x2) 10 Kick target continously and give a fatal hit from the top. (Using Taijutsu reduce your HP by 5%) 15,790 0
Eagle Sky Kick 45 230 (x2) 10 Crash and attack target like an eagle. (Using Taijutsu reduce your HP by 5%) 34,300 0
Hundred Break 48 163 (x3) 10 Collapse the target by breaking target's joints. (Using Taijutsu reduce your HP by 5%) 47,800 0
Swallow Dance Kick 51 520 10 Hit target with elegant dancing movements. (Using Taijutsu reduce your HP by 5%) 63,120 0
Thousand Violence Strike 54 540 10 A destructive attack without hesitation. (Using Taijutsu reduce your HP by 5%) 95,100 0
Strike And Shadow 57 580 10 An attack that is so swift that the target can only glimpse the shadow. (Using Taijutsu reduce your HP by 5%) 129,350 0
Night Ultimate Dance 60 610 10 Ruthless attack from the dark. (Using Taijutsu reduce your HP by 5%) 177,400 0

Special event Taijutsu

There are Taijutsu that can only be obtained through special events.

Special Taijutsu
Name Level Damage Cooldown Chakra Description Obtained by
Kinjutsu: Death Touch Palm 1 62 (x4) 10 10 (Kinjutsu) A technique that attacks meridian to stop CP flow in the body. Defender cannot use any jutsu and charge for 2 turns. Winning the Clan War Season 1 event. (1st place)
Kinjutsu: Sakura-ryu 40 328 12 100 (Kinjutsu) Hit target's organs and disable him from healing himself for 6 turns. Winning the Clan War Season 4 event. (1st place)
Kinjutsu: Pishamen-ryu 1 164 12 10 (Kinjutsu) After using this skill on a target, anyone who attacks the same target within the comming 3 turns can recover HP. (Amount 60% of damage made) Winning the Clan War Season 6 event. (1st place)
Kinjutsu: Fiery Night Phoenix 1 164 10 10 (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns) Winning the Clan War Season 9 event. (1st place)
Kinjutsu: Dynamic Dragon Strike 1 328 10 10 (Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using Taijutsu reduce your HP by 5%) Winning the Clan War Season 10 event. (1st place)
Kinjutsu: Violent Quake Fist 1 488 10 10 (Kinjutsu) Focus attack at your enemy's heart and remove all positive status effects as well as reduce his dodge rate by 20% (3 turns) Winning the Clan War Season 13 event. (1st place)
Kinjutsu: Kizui Kimama 1 0 16 10 (Kinjutsu) Absorb natural energy for faster healing - Recover 6% HP for the next 5 turns. Hanami Festival 2011 event.
Kinjutsu: Meridian Breakthrough 1 0 14 10 (Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns) Winning the Clan War Season 14 event. (1st place)
Kinjutsu: Sake Heihachi 10 0 50 100 (Kinjutsu) Increase 25 points damage during battle after use. Claiming it from the sixth set of the Ninja Challenge during Ninja Saga's 2nd Anniversary.
Kinjutsu: Meteor Blast 1 648 12 10 (Kinjutsu) Immediately reduce target CP by 75%; and reduce his attack damage 50%. (3 turns) Winning the Clan War Season 17 event. (1st place)
Kinjutsu: Phantom Impulse 1 10 10 10 (Kinjutsu) Target 10% maximum HP as damage. Damage done not affected by any status; this Jutsu can be dodged. Purchasing 2,200 or 7,500 Tokens or a Ninja Emblem between September 30, 2011 to October 9, 2011.Later re-appears as Ninja Scratch Card's grand prize between January 10, 2012 to January 17, 2012.
Kinjutsu: Advance Phantom Impulse 1 10 10 10 (Kinjutsu) Target 15% maximum HP as damage. Damage done not affected by any status; this Jutsu can be dodged. Increase 15% Damage for the next 5 turns. Purchasing it between October 6, 2011 and October 13, 2011 for 500 Tokens but requires (and replaces) Kinjutsu: Phantom Impulse.
Kinjutsu: Air Pecker Palm 1 648 5 10 (Kinjutsu) Directly attack target's weak point, target will receive extra 100% damage in next turn. Winning the Clan War Season 20 event. (1st place)
Kinjutsu: Meridian Break Step 1 648 10 10 (Kinjutsu) Focus on target's meridian, and kick into pressure point rapidly which target fail to use Jutsu and Charge for 2 turns. (Using Taijutsu reduce your HP by 5%) Winning the Clan War Season 21 event. (1st place)
Kinjutsu: Muscle Front Beheading 1 648 10 10 (Kinjutsu) Interrupt enemy's nervous system which disallow any weapon attack. Also will use up 300% CP on any Jutsu (3 turns)(Reduce 5% HP after used) Winning the Clan War Season 22 event. (1st place)
Kinjutsu: Genbu Defensive Style 1 0 5 10 (Kinjutsu) Prepare a defense position to increase protection. Damage reduce 20% (2 turns) Exchanging 5 Friendship Kunai in the Friendship Shop between March 13, 2012 and June 20, 2012.
Kinjutsu: Tiger High Kick 1 100 15 200 (Kinjutsu) Large amount of chakra released to block target's body circulation. Reduce target's HP and CP by 1% for 10 turns. Receiving it as a random prize in the Second Prize list of the Egg Hunting event.
Kinjutsu: Wolf Fists' Attack 1 100 20 200 (Kinjutsu) Ultimate leverage of chakra for attack. Reduce target's 10% HP Receiving it as a random prize in the Second Prize list of the Egg Hunting event.
Kinjutsu: Gathering Clouds of Heaven 40 328 8 10 (Kinjutsu) A devastating attack which uses chakra to summon the mighty weapon Gathering Clouds of Heaven. Deals 141 HP damage each turn for 10 turns. Obtaining it as a random prize from the Second Prize set of the Special Minis Machine.
Kinjutsu: Sky Dominate Fist 20 168 8 10 (Kinjutsu) A powerful hit towards enemy's weak point with pin-point precision. Reduce 73HP damage each turn for 10 turns. Obtaining it as a random prize from the Second Prize set of the Special Minis Machine.
Kinjutsu: Takamagahara 1 50 50 10 (Kinjutsu) Remove all positive status effect of target. Reduce target HP & CP by 10% 10 turns. (Based on maximum HP & CP) Claiming it by accumulating 20,000 Anniversary Points during the 3rd Anniversary event.
Shadow Hundred Combo 70 568 8 0 Summon shadow clone to strike the enemy. Reduce his attack damage 15%. (3 turns) Receiving it as a random prize as a second prize from the Golden Ninja Scratch Card between July 24, 2012 and August 15, 2012.
Bone Carnage Technique 45 368 8 10 A technique combines by secret weapon and Taijutsu. Target causes bleeding effect. (Bleeding +10% damage taken for 3 turns) Receiving it as a random prize as a second prize from the Golden Ninja Scratch Card between July 24, 2012 and August 15, 2012.
Kinjutsu: Shunsatsu 80 648 10 10 Thousands hits in rapid succession, disable target form healing himself for 6 turns. Winning the Clan War Season 29 event. (1st place)
Kinjutsu: Black Friday Punch 1 10 31 10 Target has a rare chance of 'Stun' for 23 turns. Claiming it from Headquarters
Kinjutsu: Gara Jinrai 80 648 5 10 Attack at a speed so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently. Winning the Clan War Season 31 event. (1st place)
Kinjutsu: Devil Seal 1 300 10 10 Use the power of darkness to drain 33% of target's CP, and inflict Chaos. (1 turn) Winning the Clan War Season 32 event. (1st place)
Kinjutsu: Raising Dragon Strike 1 300 10 10 Summon the sleeping dragon under the ground to attack enemy to reduce target's attack damage by 50% and prevent him from healing himself for 4 turns. (Using Taijutsu remove your HP by 5%) Winning the Clan War Season 33 event. (1st place)

Other Taijutsu

These normal Taijutsu cannot be purchased from the Academy. However, they are obtained through different methods.

Other Taijutsu
Name Level Damage Cooldown Chakra Description Obtained by
Rapid Fist 1 20 4 10 A rapid strikes of fist. (Using Taijutsu reduce your HP by 5%) Completing Hardworking Student Grade C Mission once.
Rapid Kick 2 30 6 10 A rapid strikes of kick. (Using Taijutsu reduce your HP by 5%) Completing Hardworking Student Grade C Mission twice.
Rapid Strike 5 48 8 10 Heavy rapid strikes of fist(Using Taijutsu reduce your HP by 5%) Receiving it as a level up gift only at level 5.

List of Taijutsu in the iOS version

Taijutsu in the mobile version of Ninja Saga is a bit different from Taijutsu in the web version of Ninja Saga. While most Taijutsu in the web version of Ninja Saga cost 10 CP to use and only take recoil damage unless if the target is defeated, every Taijutsu in the mobile version of Ninja uses no CP to perform but even if the target is defeated by a Taijutsu, the user still takes damage unless if it is the end of the round.

Here is a list of Taijutsu from the mobile version of Ninja Saga. Note that the data of these Taijutsu are at Rank 1.

Taijutsu (mobile)
Name Level Chakra Cooldown Description Gold Tokens Required skill(s)
Taijutsu Rapid Fist 1 0 4 Dmg 59
HP Sacrify 5%
0 0 None
Dragon Tail Kick 3 0 3 Dmg 50
HP Sacrify 3%
0 60 Taijutsu Rapid Fist
Dragon Fist 5 0 5 Dmg 65
HP Sacrify 5%
500 0 None
Taijutsu Rapid Kick 9 0 4 Dmg 73
HP Sacrify 5%
1,100 0 Taijutsu Rapid Fist
Head Kick 13 0 5 Dmg 79
HP Sacrify 5%
2,500 0 Dragon Fist
Cannonball Strike 17 0 6 Dmg 88
HP Sacrify 5%
4,000 0 Taijutsu Rapid Kick + Head Kick
Swift Kick 20 0 6 Dmg 95
HP Sacrify 5%
10,000 0 Cannonball Strike
Three Combat Rapid 23 0 6 Dmg 110
HP Sacrify 5%
17,000 0 None
Rapid Uppercut 27 0 7 Dmg 117
HP Sacrify 5%
25,000 0 Swift Kick
Four Palm 30 0 7 Dmg 152
HP Sacrify 5%
33,000 0 Rapid Uppercut
Assault Kick 32 0 8 Dmg 163
HP Sacrify 5%
35,000 0 Rapid Uppercut
Sky Kick 34 0 8 Dmg 174
HP Sacrify 5%
38,000 0 Four Palm + Assault Kick
Enhanced Strength Fist 38 0 8 Dmg 197
HP Sacrify 5%
46,000 0 Sky Kick
Flurry Kick 43 0 8 Dmg 227
HP Sacrify 5%
30,000 0 Four Palm + Enhanced Strength Fist
Hundred Break 45 0 8 Dmg 241
HP Sacrify 5%
32,000 0 Flurry Kick
Elbow Knee Combo 48 0 8 Dmg 261
HP Sacrify 5%
35,000 0 Enhanced Strength Fist + Hundred Break
Swallow Dance Kick 53 0 8 Dmg 298
HP Sacrify 5%
40,000 0 Flurry Kick
Twelve Palm 56 0 8 Dmg 321
HP Sacrify 5%
40,000 0 Elbow Knee Combo + Swallow Dance Kick

Strategies with Taijutsu

Every time a pure Taijutsu user levels up, it is recommended that he/she should increase Fire Attribute, Earth Attribute, and/or Thunder Attribute. Since Taijutsu users are offensive, increasing Fire Attribute will increase their damage of their Taijutsu (and other attacks) by an extra 0.4%. But since Taijutsu users are more vulnerable and since they lose health from performing taijutsu, a high amount of points in Earth Attribute would help the user from getting killed from performing a Taijutsu. Adding points to Thunder Attribute is optional but it will increase the critical rate (by 0.4%) and critical damage (by 0.8%) since the Thunder Attribute is based on offense too.

The survival chance of a Taijutsu user may be low, even with a high amount of points added to the Earth Attribute. Since healing scrolls cost gold, Taijutsu users may need to have Refresh techniques from Water Ninjutsu to help them recover health but then Taijutsu users may need to charge their chakra more often since ninjutsu uses more chakra than Taijutsu.

Jounin who mainly uses Taijutsu are recommended that they should buy the Eight Extremities Extreme Talent since the Eight Extremities talent mainly focus on Taijutsu. The Eight Extremities passive skill in this talent will increase the damage of Taijutsu by a maximum of 20% at level 10 and reduces the recoil damage from using Taijutsu by 100% at level 10, making a Taijutsu user to receive 0 damage from using Taijutsu. Along with Earth Attribute, the Eight Extremities Strengthen passive skill will increase the maximum health of the Taijutsu user but up to a maximum 10% at level 10, as well as giving the Taijutsu user 20% extra agility. The Extreme Mode skill will greatly increase the damage of Taijutsu (up to 80% extra at level 10) for 5 turns but the user cannot recover health for 4 turns.

Jutsu
Jutsu (mobile version)

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